So I can't change the units on the map at all?
Only the type of units and weapons loadout from the scripts. The way it works is that there are several scripts that work one after another. The first script checks all the buildings in the area and saves the ones that have x number of building spots to an array, after that sectors are created and an array is made of the buildings within each sector. The objective script then checks where best to place the objective zone and then launches the unit spawn script, which spawns units in buildings and launches a unit patrol script which is used to make units patrol/evacuate inside/out of buildings and change buildings every so often. It also tries to choose buildings that are closer to the enemy's current sector location. Another AI enhancement script is also launched in the sequence.
Ie: The scripts are not designed for placing units in the editor and having them act on the fly. I could make one in future as I am planning to make a similar script but for squads. I would need to know exactly what it is your trying to do however.
---------- Post added at 10:59 AM ---------- Previous post was at 09:03 AM ----------
Have updated the Martyrdom missions:
- Added ability to heal/bandage oneself after taking x amount of damage instead of just when you can't walk (as per request).
- Added flare unit loadouts and enemy units will fire flares at night.
-Removed small and rare bug being reported when initial helis crashed.
-Added timer to helis that will check their position every 5 - 6 seconds. If the position is the same for 30 seconds the heli is destroyed and the script is relaunched. This is added due to the rare chance when I would reload my game and helicopter reinforcements would not arrive (I assume it was because the heli just got stuck and wouldn't follow its waypoint.)
I haven't had a lot of time to test these as I am extremely busy as of late so if anyone spots anything let me know. Otherwise the ARMAHOLIC mirrors are stills there for the previous mission versions.
EDIT: Armaholic mirrors have also been updated thanks to BIG.
Last edited by Rejenorst; Jan 29 2012 at 01:26.
Is there any way to set it up so that I can select multiple weapons for my loadout? I haven't been able to figure out how to select a sidearm along with a main weapon, and trying to run around with a m9 in the middle of fallujah tends to end badly with all the snipers.
Unfortunately I only coded in a primary weapon selection and not a secondary weapon selection.
That's fine, I don't know anything about coding, but maybe do the selection twice, but have one be limited to sidearms and the other to primary?
I had thought about doing that at one point but ended up running out of time due to a commercial project(s) I am working on and studies etc.
I am not sure if I will have time to add more things at the moment but will keep it in mind if I do any edits in the near future.
Upadted Martyrdom to version 1.1
*Fixed broken airstrikes (after patch 1.6 was no longer working so have found a workaround. Bombs are slightly inaccurate within 25 or so meters I think.)
*Small AI Patrol script fixes/adjustments (improper use of the currentcommand variable fixed)
LINK Version 1.1: http://www.rejenorst.com/projects/[S...m.Zargabad.rar
I still have to fix Martyrdom 2 as well.
Last edited by Rejenorst; Jun 21 2012 at 21:20.
Thanks Rejenorst, your Martyrdom missions are awesome. Looking forward to the updated 2 as well.
I also have a similar COOP version of this mission up for testing, its in the beta phase at the moment and if anyone wants to try it I could really use some feedback:
Also here is an ARMAHOLIC link for Martyrdom v1.1:
- Martyrdom (@) v1.1
Last edited by Rejenorst; Jun 22 2012 at 08:02.
Have uploaded a very short mission called Jetset. I only made it to test out some scripts and to muck around flying a bit but I slapped some voices on her and have uploaded it for anyone who wants a quick flight.
The targets which need to be bombed are randomly selected throughout Takistan and will range between 2-3. Random AA defenses and vehicles will be spawned around the location as well as a small random number of interceptors at the enemy airport.
You can choose any western aircraft (mission will check if you have the relevant config). Note that the SU25 has no laser so friendly AI pilots will not see the laser targets unless your flying U.S. jets.
You can also choose the time of day and how many AI pilots you want to escort you.
Again I stress, very very basic mission. Enjoy.
EDIT: oopse forgot the link:
Last edited by Rejenorst; Jun 26 2012 at 16:20.