How to create a mission ending for MP that is actually reliable? For example I created a very simple END1 trigger that fires when a vehicle is dead (not alive vehicle). This does work in the editor but not in a MP environment.
Why?
How to create a mission ending for MP that is actually reliable? For example I created a very simple END1 trigger that fires when a vehicle is dead (not alive vehicle). This does work in the editor but not in a MP environment.
Why?
Simple answer: Multiplayer Framework!
And don't forget to place the function module to use the Multiplayer Framework.Code:waituntil {!(alive vehicle)}; nul = [objNull, objNull, rENDMISSION, "End1"] call RE;![]()
| My Campaigns | Grey Sky | Operation Red Star |
Going to try that. Why cant things simply work as advertised like in SP?
I place the above code in the action field of the trigger, right?