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Thread: How to create a mission ending for MP that is actually reliable?

  1. #1

    How to create a mission ending for MP that is actually reliable?

    How to create a mission ending for MP that is actually reliable? For example I created a very simple END1 trigger that fires when a vehicle is dead (not alive vehicle). This does work in the editor but not in a MP environment.
    Why?

  2. #2
    Simple answer: Multiplayer Framework!
    Code:
    waituntil {!(alive vehicle)};
    nul = [objNull, objNull, rENDMISSION, "End1"] call RE;
    And don't forget to place the function module to use the Multiplayer Framework.
    | My Campaigns | Grey Sky | Operation Red Star |

  3. #3
    Going to try that. Why cant things simply work as advertised like in SP?
    I place the above code in the action field of the trigger, right?

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