Ye i totally forgot about that fixed landing gear- on Super Hind is better
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Ye i totally forgot about that fixed landing gear- on Super Hind is better
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There's one place for One Snake and for One BigBoss !!!
If i`m gonna make this modification , i`ll bring my pice of design into it , i`ll leave landign gear as on my modeled/standart Mi-24 Hind model
P.S. Propellers are textured , final spent a whole day to make them as i want , along with lots of crashes in painting softI made it
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(===========Oleg Kovalev / 3DArtist===========)
www.oleg-kovalev.com
| EVGA Super Record 2 | 2x Xeon e5620 3.2Ghz | 2x Geforce 580GTX(SLI) |
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Daily Report "DAY 13"
Hi all,
Here are some updates , was working today on propellers and they are at 99,9% done
You might not see the amount of detail in textures , but they are having lots of details in it.Another reason for that , definitely because i use only diffuse color in my material for rendering at the moment.Lets say you have to see it zoomed in 100% at the texture =)
Also i make this textures so you can easely adjust any color/dirt/smoke/rust/bump/etc layer in it , you won`t get 10000000 layers from it ,for example i`m combinin all the rust in 1 layer per aircraft part "Propeller"/"Exhaust".Lets say you`ll get a nice 4k PSD template to make your own textures =)
Here are some screens:
Download HQ: http://www.filefront.com/17369992/Tu-95MS_texture.rar
I used sharp filter to get more sharpnes in 4k game textures:
1)4k no sharpnes
2)4k 50% sharpnes
3)4k 100% sharpnes
4)12k no sharpnes
impressive. I like the look of the propellers
"Simulations aren't about the destination, they are about the way there." - Metalcraze
"The fascists of the future will be called anti-fascists". Winston Churchill
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Excellent work Oleg, I like how you use small details like rust even in the smallest places like around those circles where the propeller blades attach to the propeller shaft (I don't know how its called in English). I also always use many details in everything I do, I think that these small details make make the addon so much more exiting.
I can't wait to see that cool aluminium look of the bear, its a shame that they don't use it on passenger planes any more like they did before, now they are all painted up with logos and stuff and don't look shiny and impressive at all.
Last edited by -Martin-; Oct 10 2010 at 00:09. Reason: Fixed spelling mistakes as usuall :P
I think not only is Oleg a 3D modelling genius BUT he is also a texturing genius
Rust and even what looks like cracking paint on the black painted part of the propeller hub right?
the rear prop blades need to be reversed
Last edited by rstratton; Oct 10 2010 at 02:47.
Oleg - i not meaned to use basic sharpen tool ,but try this one method to resize nicer sharp without loose much quality:
http://www.photoshopsupport.com/tuto...r/bicubic.html
Last edited by RobertHammer; Oct 10 2010 at 07:26.