Hi NORRIN,
Been playing with your escort script, really like it! I would recommend however that you give the AH1 some distance as occasionally it collides with the UH60.
Other than that as always WELL DONE!
Hi NORRIN,
Been playing with your escort script, really like it! I would recommend however that you give the AH1 some distance as occasionally it collides with the UH60.
Other than that as always WELL DONE!
@Adam
Here's a beta version of the mapclick Close Air Support script: http://norrin.org/downloads/OA/CAS/CAS_01.rar
There's 2 test missions in the rar file one on Utes and one on Takistan.
It works in pretty much the same way as the chopper taxi script however the aircraft don't respawn.
CAS script
Its currently set-up for a flight of two aircraft only - A10's seem to work best for the blufor side. When CAS is called via the action menu the planes will take-off and fly to the marker point selected on the map. They will then engage any enemy units they come across for a period of approx 3 minutes or until all the targets they are aware of are destroyed. Then they'll land at the base/airport, taxi round until they reach the end of the runway and wait until the next CAS strike is called.
The scripts are set-up to work on a dedicated server but I haven't done much testing on a dedi so far.
If you try the missions you'll see 2 markers on the Takistan map designating enemy positions and one on the Utes map. When the CAS action appears just use it and click on the map at one of these enemy markers and the ball will start rolling...
Camera script
I've included my simple camera script in the 2 missions so you can watch the action from various view points. Cam script can be enabled in the action menu. Once you've enabled it you can scroll through various views using the W and S keys
The camera choices are:
1. 3rd person
2. Topdown (use the scroll wheel to zoom in and out)
3. Fixed front/side view
4. 1st person
5. Rotatable camera ( camera postion can be zoomed in and out with the scroll wheel and can be rotated around the unit using the click and holding the right-mouse button near the centre of the screen)
6. Fly by camera
You can swap camera focus between units using the A and D keys.
Future plans
* Add the ability for aircraft to use bombs
* Add a cancel CAS strike function
If you give it a try make sure you let me know if you come across any problems.
Thanks,
norrin
@Vengeance - thanks for the suggestion mate - will do.
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thanx for sharing this,
much appreciate!
I am always looking for scripts like this to put in my missions!
is there someone who can help me getting both the CAS scripts and the evac with escort scripts in a demo mission i cant seam to get them both to work in the same game ?? if possible would be great help
never mind i worked it out![]()
Last edited by adamcarolan2290; Sep 21 2011 at 22:50.
i noticed a little thing dont know how to fix it my self so ill ask here
i get in to a chopper called slick1 then i select my destination the chopper and gunship (escort1) fly me over there no problems this far
then i complete my mission and call for extraction.
The choppers arrive nice and clean , i board the slick and select RTB , the slick returns to base, but the gunship remains on station.
Even after waiting a long period back at base (the slick reported waiting for orders ) no gunship returns it denys my ability to call for insertion and extraction with the slick because it seems to be waiting for the escort
also i noticed that the choppers have to be calles slick1 and escort1 or the script doesn't seem to function ? (had a chopper called helo1 and nothing happend)
ps. is it possible to have the gunship come to your location wait until the player deployd a green/red smoke and then land on that position ? (the airfield support script and medevac addon, have that ability so maybe you can look at that as a example if you dont know how)
No poor bastard ever won a war by dying for his country. He won it by making other bastards die for their country.
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is there a way to initialize it after death? Works great for the most part. The things I found, and I could have caused it, is that
-after death, I can not call for extraction
-AH 1 keeps coming back and killing after the bird has left for base
I have the player setVariable ["NORRN_taxiHeli", slick1, true]; in a client int file. Any idea on how to set that to a specific player and get it to work after respawn? Much thanks!
as i said.. the gunship doesn't return to base with the transport.
It indeeds keeps at station and attacks everything RED.
After a small time the gunship is suddenly landing (at the current position)to turn of the engine and right away starting them up again and trying to fly off to kill more resulting in the Gunship crashing in to buildings / trees / etc.