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Thread: How do i get a TOW missle lock on veteran difficulty

  1. #1

    How do i get a TOW missle lock on veteran difficulty

    could someone explain how to get a tow lock with a bradly on veteran difficulty?

  2. #2
    Chief Warrant Officer Beagle's Avatar
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    Quote Originally Posted by jay9999 View Post
    could someone explain how to get a tow lock with a bradly on veteran difficulty?
    Point at target, keep aim, follow target with aim brackets, fire, keep following target til impact.

    The SACLOS priciple allows you to steer the missiles by just keeping aim at the target. Its done in very similar way in real life. Theren is no tab-Lock and auto guidance in veteran mode.

  3. #3
    This would be fine except the Tracer /rocket engines are not visible after 500m or possibly less. You should be able to see the rocket motor burning brightly for like 2km. Ace mod had it perfect. It makes it much easier to lead moving targets Like in real life.
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  5. #5
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    Quote Originally Posted by jay9999 View Post
    could someone explain how to get a tow lock with a bradly on veteran difficulty?
    Just to clarify, TOW is optically tracked, not fire and forget. You have to maintain a visual on your target thru the whole flight. Wherever you aim the x-hairs is where it's going

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  6. #6
    There's also a bug in vanilla OA where you can't fire a TOW missile beyond around 1800m...
    But yeah, it's optically tracked.

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  7. #7
    Chief Warrant Officer Beagle's Avatar
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    Quote Originally Posted by Trracer View Post
    There's also a bug in vanilla OA where you can't fire a TOW missile beyond around 1800m...
    But yeah, it's optically tracked.
    It's not a bug its a game design decission. Most missiles in ArmA selfdetruct after a given Flight distance. A "bug" is a program error.

  8. #8
    Quote Originally Posted by Beagle View Post
    It's not a bug its a game design decission. Most missiles in ArmA selfdetruct after a given Flight distance. A "bug" is a program error.
    I consider it a bug and so seems the community issue tracker aswell...
    http://dev-heaven.net/issues/12101

  9. #9
    Chief Warrant Officer Beagle's Avatar
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    Quote Originally Posted by Trracer View Post
    I consider it a bug and so seems the community issue tracker aswell...
    http://dev-heaven.net/issues/12101
    people shold stop using the expression "bug" for everything they don't like in a grogramm. It is a "content issue" but not a "bug". Bugs a lilltle insects that made the electric relais or vaccum tubes malfunktion producing program errors...therefor only programm errors are "bugs".

  10. #10
    Beagle first you said its an "design decission" now its an "content issue" - whats next?
    Keep in mind there are different types of bugs eg syntax bugs, logic bugs, ressource bugs, arithmetic bugs etc.

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