Fusion_Marduc 10 Posted August 23, 2010 Hi, I created a mission in which the init.sqs calls init_gametype.sqf. In this script a dialog is shown in which a gametype can be selected. From there on all other stuff runs. Everything works fine except for one thing I have no clue about. When the player dies the standard dialog with RESTART/SUSPEND pops up. My issue is about the restart. Is the init.sqs executed again after restart? It seems not because the dialog from init_gametype.sqf is not shown. Any ideas how to handle RESTART correctly. Thanks, Marduc Share this post Link to post Share on other sites
Fusion_Marduc 10 Posted September 17, 2010 Hi, the issue is solved. It seemed that not everthing initializes quickly enough after pressing restart. The dialog return value was true but it didn't show. I placed a 'sleep 1;' before the creation of the dialog and now it works.\ Case closed. Share this post Link to post Share on other sites