Code:
//////////////////////////////////////////////////////////////////
// Function file for Armed Assault
// Created by: WoodyUK
//////////////////////////////////////////////////////////////////
BIS_convMenu = [];
if (_from == boss && _sentenceId == "" && !(boss kbWasSaid [_from, _topic, "GoodMorning", 999999])) then {
BIS_convMenu = BIS_convMenu + [["Commander Sunny?", _topic, "GoodMorning", []]];
};
switch (_sentenceId) do
{
case "GoodMorning":
{
boss playMove "AmovPercMstpSlowWrflDnon_Salute";
player playMove "AmovPercMstpSlowWrflDnon_Salute";
BIS_convMenu = BIS_convMenu + [["Good Morning and thank you Sir!", _topic, "GMorningSir", []]];
};
case "ChooseMission":
{
boss playMove "";
player playMove "";
BIS_convMenu = BIS_convMenu + [["Protect Convoy", _topic, "p_convoy_select", []]];
BIS_convMenu = BIS_convMenu + [["Help Defend Town", _topic, "d_town", []]];
BIS_convMenu = BIS_convMenu + [["Sneak into Village and Steal Documents", _topic, "s_docs", []]];
};
case "p_convoy":
{
BIS_convMenu = BIS_convMenu + [["Yes Sir.", _topic, "p_convoy_agree", []]];
BIS_convMenu = BIS_convMenu + [["No Sir", _topic, "disagree", []]];
};
case "p_convoy_explain":
{
BIS_convMenu = BIS_convMenu + [["I understand", _topic, "p_convoy_understand_select", []]];
BIS_convMenu = BIS_convMenu + [["Please Explain Again", _topic, "p_convoy_again", []]];
BIS_convMenu = BIS_convMenu + [["I want a different mission", _topic, "disagree", []]];
};
case "d_town":
{
BIS_convMenu = BIS_convMenu + [["Yes Sir.", _topic, "d_town_agree", []]];
BIS_convMenu = BIS_convMenu + [["No Sir", _topic, "disagree", []]];
};
case "s_docs":
{
BIS_convMenu = BIS_convMenu + [["Yes Sir.", _topic, "s_docs_agree", []]];
BIS_convMenu = BIS_convMenu + [["No Sir", _topic, "s_docs_disagree", []]];
};
};
BIS_convMenu;