Wow finally ! Looking awesome Franze !![]()
I'm with Vilas here, 'would be so great if you could do an A2 version !Arma2 version PLEASEEEEEEEEE
please, please, please, please, please, please, please, please
Wow finally ! Looking awesome Franze !![]()
I'm with Vilas here, 'would be so great if you could do an A2 version !Arma2 version PLEASEEEEEEEEE
please, please, please, please, please, please, please, please
Decidedly lucrative period for ArmA.Thank you very much Franze
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Any tips and tricks on how to make it working (without CTD) in A2?
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Gents,
The ArmA2 version will be a bit longer in coming because I'd like to have a more thorough and finalized release for A2. Technically it will work in ArmA2, but it does not run well and many functions are broken. You can try it but you have to put an empty jet in, then get into it (wrong pilot definitions) and you have to place the Su-17 weapons unit in. This isn't supported right now but it can 'work' that way to a certain degree.
The A2 variant will need many scripting changes, material changes, and so on. There's a heavy dependence on SQS scripts which need to be converted to SQF and material changes, plus some cockpit changes that are required. Since I'm going to all that trouble I'd like to finish the cockpit and get a more solid system working.
For what it's worth, it doesn't look that different in ArmA2:
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Lovely work Franze
Ever addon maker feels different about it, and their entitled to there own policy, but would you consider releasing a simple "striped" version for ArmA2/OA now, then provide your uber version later?
Well Gnat, the problem is that there's so many unfinished parts as it stands; the cockpit is only about 50% done and many other parts required a lot more polish to even be acceptable. If the cockpit were done I probably wouldn't have many qualms about releasing it into A2 with some script bugs, but that's only scratching the surface with what I wanted to do with it.
There's a lot of stuff it was designed to do that really don't come into their own under your typical ArmA circumstances - I didn't build it as a replacement for the Su-34 or Su-25, but as a part of a whole experience. By itself it's got all these functions that don't make any sense without having the 'missionized' experience.
I could release it for ArmA2 and build it up as I go on, but I think it'd be a big disappointment because it was designed on ArmA1 limitations without being properly converted to ArmA2's baseline.
Fair enough, thanks for the explanation.
Cheers
Very nice work, great looking plane
except more realistic, and much needed, we need more fighter plane varients in Arma 2.For what it's worth, it doesn't look that different in ArmA2:
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Thanks Franz - I appreciate it - looks awesome!I'd like a few people to enjoy it before I move on.
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