laggy 0 Posted August 16, 2010 Hi, In an attempt to check the SSM module's capability in hosted MP I started my game twice (ArmA2-OA Combined Operations). I tried to connect to my own LAN server, but got the message "CD key in use" and the threatening report "Remember illegal copies degrade" as I was kicked off the server. I bought my ArmA2 from the German site last summer and OA from Sprocket, so no illegal stuff here. Is there a risk that I might have triggered "fade"? that would be really annoying, since I was really just trying out MP functions. I tested the module on a dedicated server earlier with no luck, so I wanted to see how it behaved for a client in a hosted game. Worried, Laggy Share this post Link to post Share on other sites