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laggy

Worried about "fade", for no legal reason.

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Hi,

In an attempt to check the SSM module's capability in hosted MP I started my game twice (ArmA2-OA Combined Operations).

I tried to connect to my own LAN server, but got the message "CD key in use" and the threatening report "Remember illegal copies degrade" as I was kicked off the server.

I bought my ArmA2 from the German site last summer and OA from Sprocket, so no illegal stuff here.

Is there a risk that I might have triggered "fade"? that would be really annoying, since I was really just trying out MP functions.

I tested the module on a dedicated server earlier with no luck, so I wanted to see how it behaved for a client in a hosted game.

Worried,

Laggy

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