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Thread: RUM Assets

  1. #11
    @All
    Thanks guys.

    @Cobra
    I'm not sure. Since I'm the main scripter, I dont have too much help to write the scripts and I only have so much free time. Transport I think will be easy, but for Attack Helos I would like for there to be options for precision strikes from a stand-off location, rather then just search and destroy, and that may take some time to perfect, but it is the next big thing I want to do for it.

  2. #12
    This is a cool script, i like how they actually land and take off from the airfield when getting support.

    question though, payloads, are the bombs/explosions spawned? any chance of the plane actually dropping bombs so you would se the GBU fall.
    and perhaps the A10 doing GAU, Hydra, Maverick runs instead of just bombing??

    other than that keep up the good work, ill be sure to follow the development of this

  3. #13
    So the bombs are spawned 10 meters under (any less and the plane and bomb may touch) and a guidance takes over that calculates the trajectory from where it spawned to the target and then I remove the effect air resistance in the game by continually setting it to the calculated velocity. It would just be an added problem to try and have the aircraft do a doFire and wait for the guidance to kick in when its away. Also you might not see the bomb fall if you don't squint (zoom the camera in) if you see it without squinting your probably too close.

    And yeah my original scripts had the A10 CAS, which is simply a search and destroy waypoint but I haven't thought of a good way to incorporate that in now with the multiple bombs load out.

  4. #14
    nice addon

    Heart Of A Lion:There are no winners in war only loss of precious life
    creator of the civil disobedience flag pack

  5. #15
    Second Lieutenant Kremator's Avatar
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    Hey Draper,

    Is there a chance that you could release a Takistan version of that demo ..... while Chenarus is fine, Takistan is where it is at baby

    Oh BTW how easy would it to be to integrate this with something like gonza and L'etranger's VTS, as that would be the dog's danglies ?

    Cheers mate !

  6. #16
    Draper that's a great script, the new multiple bombing run is fun and the arty tool is awesome.

    i wish you could add helo transport from your previous script and maybe paradrop ammo crate from plane or helo that would be a all in one script.

  7. #17
    Second Lieutenant Kremator's Avatar
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    Quote Originally Posted by camus25555 View Post
    Draper that's a great script, the new multiple bombing run is fun and the arty tool is awesome.

    i wish you could add helo transport from your previous script and maybe paradrop ammo crate from plane or helo that would be a all in one script.
    Perhaps in the fullness of time. I just need a simple way to integrate this into missions.

  8. #18
    If you have combined operations you can merge it into Takistan in the editor and move things around, but for OA standalone I'll have to do some more tweaking (like the bombs used are not in OA). If I don't run into to many problems I can get one out soon.

    And Camus yeah helicopters, and supply drops are planned as well, the idea being to create an all-in-one pack of Assets.

  9. #19
    if you need help im currently a 13Fox in 10th mountain

  10. #20
    Second Lieutenant Kremator's Avatar
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    Quote Originally Posted by Draper View Post
    If you have combined operations you can merge it into Takistan in the editor and move things around, but for OA standalone I'll have to do some more tweaking (like the bombs used are not in OA). If I don't run into to many problems I can get one out soon.

    And Camus yeah helicopters, and supply drops are planned as well, the idea being to create an all-in-one pack of Assets.
    WOW is all I can say! Looking forward to it mate.

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