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Thread: RUM Assets

  1. #141
    sleep (2 + random 10);
    if ((getDammage _unit > 0.8) and ({alive _x} count crew _unit == 0)) then {_dead = true};
    Which script is this in? (Sorry I don't even know my own scripts that well )

    As for spawning aircraft not dropping when they are on station, sounds like the same thing I had with the non-spawning aircraft so I'll make sure to fix that too.

    As for JIP and MP issues of cross-contaminating aircraft I haven't even considered that, so I'll need to work on that to have a check on spawning aircraft being used and for JIP players to see the current lists rather then what they start as.

    Thanks for the feedback!

  2. #142
    Quote Originally Posted by Draper View Post
    Which script is this in? (Sorry I don't even know my own scripts that well )

    As for spawning aircraft not dropping when they are on station, sounds like the same thing I had with the non-spawning aircraft so I'll make sure to fix that too.

    As for JIP and MP issues of cross-contaminating aircraft I haven't even considered that, so I'll need to work on that to have a check on spawning aircraft being used and for JIP players to see the current lists rather then what they start as.

    Thanks for the feedback!
    That is in your vehicle respawn script. Your scripts work really well, unfortunately I have a bunch of guys who could break an Iron skillet...

  3. #143
    Ah, that was a part Tophe, the original scripter of that did, I'll continue to test that to better implement it.

    lol, thanks, and I'm sure as this code grows and grows people will find even more creative ways to break it too

  4. #144
    Second Lieutenant Kremator's Avatar
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    Looking forward to new version, Draper, as these scripts are just lovely.

    Just have to sort out some random air activity, delivering payloads all across the map to make the islands come alive!

  5. #145
    A little bug report,

    Sometimes I lose contact with aircraft, when they supposed to go from "idle" to "stationed", they never show up in "stationed".
    Dont know if its a low performance issue, it happends more often in Chernarus than less demanding maps.

    Thank you!

  6. #146
    Second Lieutenant Kremator's Avatar
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    Is it possible to place another marker Draper, at the end of a runway, so that aircraft can call 'thunder out'. Currently they go through the comms procedure but should only call 'thunder out' when airborne.

    Possible ?

  7. #147
    Quote Originally Posted by pre-Vet View Post
    A little bug report,

    Sometimes I lose contact with aircraft, when they supposed to go from "idle" to "stationed", they never show up in "stationed".
    Dont know if its a low performance issue, it happends more often in Chernarus than less demanding maps.

    Thank you!
    Have same issues on fallujah with zero AI placed on the map. Mostly seen it on the A10 in testing

  8. #148
    'thunder out' is given on a sleep delay right now, I might have some tricks to make it only given when airborne.

    As for the idle to stationed getting messed up, do you know if its spawning or airport mode, or both?

  9. #149
    Second Lieutenant Kremator's Avatar
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    Cheers mate. Any idea how we could automate some strike calls, to be placed randomly on the map, so that the airport is always busy with takeoffs and landings (and the skies are roaring with jet engines)? Of course if you call for the harrier (Viper) for your strike, but it already on auto operations, you will have to wait!

    I also had an issue with a strike aircraft being shot down, but it still appeared on the idle or stationed list (can't quite remember)! It even answered my call for the strike! Could you have a little look?

    Thanks mate. Just love what you are doing!

  10. #150
    Quote Originally Posted by Draper View Post
    'thunder out' is given on a sleep delay right now, I might have some tricks to make it only given when airborne.

    As for the idle to stationed getting messed up, do you know if its spawning or airport mode, or both?
    My notes say it was an A10 launched from the Fallujah airfield so it wasn't spawned. It was the basic aircraft you have on your download, just ported to a different map. We had issues on the port and after I ported it to our toolset we build missions off of as well. One of the A 10's we did strike with for hours and it always landed. The apaches always landed or respawned as well.

    We use ACE in the tool set and tested both with and without.

    I just want to add that your scripts work great. Everyone loves them on our mission team. As our missions are based around ODA Teams, we really needed the ability to call for a taxi and for support to make the tools we use pop. Your scripts provide the pop and then some. Great work and I hope you are able to continue on the course you laid out. Wonderful work...
    Last edited by sowens; Jan 3 2011 at 11:35.

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