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Taviana Island for ArmA 2!

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Taviana Island (1.0) Released!


Arm_A_2_logo.jpg

About The Map
 

Taviana (Officialy: Tavianska Sovjetskaja Socialističiskaja Respublika - TSSR - The Soviet Socialist Republic of Taviana) is an island country situated in the Baltic Sea approximately 120km off the coast of Lithuania or Kaliningrad. It has a population of approximately 1,500,000 inhabitants, 90% of who are ethnic Slavs called Rustaki, Russians or Poles and 10% ethnic Lithuanians. The capital and second largest city of the republic is Sabina which is located on the Southern coast of lake Umag, has a population of approximately 150,000 and has the republics main international airport.
 

For a complete book about Taviana Island, please refer to the Taviana Island User Guide PDF file contained within the addon archive.

 

Official promotional videos:
 

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Taviana Island (1.0) Installer:
 

http://narod.ru/disk/63340015001.7d2d9859f8b669431591d40d9a38e6b4/Taviana%20Island%20(v1.0)%20for%20ArmA%20II.rar.html (~730MB)
 

Official screenshots:
 

image.jpgimage.jpgimage.jpgimage.jpg

image.jpgimage.jpgimage.jpgimage.jpg

 

Installation:

 

This addon requires ArmA 2 or ArmA 2 Combined Arms, there is no difference in terms of functionality.

THIS ADDON IS NOT COMPATIBLE WITH STANDALONE ARMA 2: OPERATION ARROWHEAD, or other standalone versions of ArmA 2!


1) Launch Taviana Island Installer.exe and follow the onscreen instructions.

NOTE: If you do not wish to use the installer, right click on Taviana Island Installer.exe and select 
    Open with WinRar, in which case the file will be opened as a standard .rar archive.

 

The default ArmA 2 installation path is:

    C:\Program Files\Bohemia Interactive\ArmA 2\AddOns
 

BI Signature files are located in:

@Tavi\BI Signatures
 

Have you found a bug?
 

Have you found a bug or are you having trouble with this island? Please leave a reply in the official Taviana thread on the BIS forums or PM me!


Using This Mod in Other Game & Steam Workshops

This mod or any of its components may not be used in/ported to any other video games other than ArmA 2. This mod or any of its components is not authorized for posting on Steam Workshops. Copyright 2010 Martin Bauer.

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What is that green stuff in pictures?

It is the layer mask, I merge the layer mask with the satellite mask as a guide but don't worry it wont be there when the island is done :smile:

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Looking great! how big is it?

Its 1024x1024 so about (25x25km) but its not about the size of this island its about the detail and other things like the tunnel, large cities etc... I prefer a smaller island with lots of detail then a large island witch brings nothing new to the game.

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I just don't like 10x10 maps too much, I like to fly, I like to search around for stuff in helicopters, so 10x10 maps do not offer much for me.

but glad it's 25x25, that's the perfect size imo.

looking forward to it!

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I prefer a smaller island with lots of detail then a large island witch brings nothing new to the game.

I agree with you on that, but the thing I noticed is that small islands with high detail aren't really going to be used by the community as frequently as big Islands with an acceptable grade of detail.

For example Kellu, my first Island for ArmA2 featured a lot of new objects/ideas, but it's still very rarely being used. Celle on the contrary, a 10x10km map with fairly high level of detail has been put to good use on several occasions. Both maps had new buildings and interesting landscapes designed on purpose for Missions in common.

So I believe that, when it comes to Islands, size does matter. :D

Therefore I think that 10x10km Islands offer a great deal between size and amount of work/effort it takes to create them.

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Looks really nice! Someone sure likes cows. ( ;) :p ). Can imagine all the hours it takes to work on something like this. Keep up the good work, mate!

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looks impressive :) Are you still going to have custom objects like your OFP version?

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looks impressive Are you still going to have custom objects like your OFP version?

Of course, everything you saw in OFP is exactly in the same place in ArmA 2, but now it has many improvements like reflections and much better performance then in OFP. I will release some screen shots of the buildings, tunnel and stuff a bit later on this week, I'm a bit busy with things at the moment that's why I only posted a few pictures. :smile:

Edited by -Martin-
Added a smily :P

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I'm very glad to see this island ported over to Arma2, Martin. Looking forward to the custom buildings :)

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Looking excellent so far Martin!

I've been following your ultrabasics O2 tutorial - as an absolute O2 beginner it was pitched just right for me beginning to learn about custom buildings - so looking forward both to seeing the next tut!, AND to seeing some more of your custom stuff in some in-game island shots!

B

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Hey guys,

Sorry for the long delay, I was very busy working on the island and other stuff in life. I just finished a building I've been working on for for about 4 days, mostly just adding more details and textures, fixing up the model because the one from OFP was in quite a bad condition but now its finished so that one thing done.

A bit about the building: Its an early 19th century, Eastern European train station building decorated with Soviet symbols, marble, golden tiles etc... This building is very special because it is the largest building in any BIS game with an underground train station, yes it it really under ground and it is also the only building in any BIS game which has an escalator! Do we have record book? :biggrin: Here are some screen shots, enjoy and leave your comments:

A view of the main entrance

tavi7b.th.jpg

The front door of the station

tavi8b.th.jpg

Just an example of the detail on Taviana

tavi9b.th.jpg

Edited by -Martin-

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The first escalator in any BIS game!

tavi10b.th.jpg

A view of the right side of the station

tavi11b.th.jpg

A view of the left side of the station

tavi12b.th.jpg

The entrance to the underground station

tavi13b.th.jpg

The underground station!

tavi14b.th.jpg

Now I will be working on a hotel named after a very special person who helped me a lot on the island in OFP by making textures, more screen shots coming soon! As always you can visit my site at: www.ofpbase.co.nr Please leave your comments!

Looking excellent so far Martin!

I've been following your ultrabasics O2 tutorial - as an absolute O2 beginner it was pitched just right for me beginning to learn about custom buildings - so looking forward both to seeing the next tut!, AND to seeing some more of your custom stuff in some in-game island shots!

I'll release the second part of the tutorial as soon as I can mate, I'm trying to do 3 things at once at the moment so sorry for the delay.

Edited by -Martin-

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incredible!

Thank's dude :smile: Would be nice if more people wrote what they think, I admire the motivation from the ArmA 2 community... :p Going to put some more screen shots here later today.

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If you could post some larger screenshots that would be great!

Looks super anyways :D

No idea how you managed to make an escalator.

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If you could post some larger screenshots that would be great!

Looks super anyways :D

No idea how you managed to make an escalator.

And I was wondering why I got so little responses facepalm.gif That's what I get for posting at midnight. Really sorry for that guys, it wont happen again.

Screen shots updated with high resolution versions!

EDIT: Thanks for telling me Enad :smile:

Edited by -Martin-

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Can I just say, WOW. It's an impressive mini-universe.

Will trains run at times, as well?

-OP

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Thanks for the comments guys, its really appreciated, you might not realise it but it is a big motivation :smile:

Can I just say, WOW. It's an impressive mini-universe.

Will trains run at times, as well?

-OP

speaking of trains, whats the plan for them martin? it would be great to have trains running on an island like ofp

Mmmm I thought about trains too, well actually there are two types of trains that can be used on the island, normal passenger/cargo trains and trams (street-cars, for the American guys). In the OFP version of the island I had a working tram (streetcar) in the capital city, I achieved this using AEF Train. I'm not sure if AEF Train would be compatible with ArmA 2, maybe it will, so I have to test it, or if any of you guys got some information about it, let me know please. If it works I will definitely at least make a working tram system because its quite simple.

Anyway, here are some new screen shots (probably the last for this week)

This is the most luxury hotel on the island, located in the capital of course called "Hotel Marcomio" after my friend who really helped me a lot on the OFP version of Taviana by making excellent ground textures, thanks again for that pal!

tavi16b.th.jpg

tavi17b.th.jpg

tavi18b.th.jpg

tavi15b.th.jpg

If you didn't see the screen shots I posted a few days ago in high resolution, have a look, they have been fixed! See www.ofpbase.co.nr for more details.

Edited by -Martin-
Fixed a spelling mistake

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awesome! i love your objects

i just had an idea, a hotel pool.. you could make a pool object and then put a pond object inside.. just an idea.

Edited by Fox '09

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