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Thread: Taviana Island for ArmA 2!

  1. #721
    Quote Originally Posted by Bungdup View Post
    Hi Martin,

    I downloaded this map today and it looks great! However, I was disappointed to find out that it doesn't function with the armoury mode. I can spawn, but only as a civilian character on a small island several Kilometres away from the coastline proper. I found the post from nettrucker linking to armoury integration, but it's way over my head as far as understanding it goes, and Wikis are notorious for a lack of step-by-step self-help guides on technical junk. So I was wondering if there're any future plans to enable the map for armoury use? I'd hate to have downloaded this wonderful map, only to never get to use it
    @Bungdup, please beaware this is only a BETA release so things such a the armoury might not work, i would imagine Martin would have these working in the final release. As the armoury doesnt work, why not try the Editor?

  2. #722
    Private First Class Bungdup's Avatar
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    Tried to use the ME once before, didn't really understand it. Might have to give it another shot though!

  3. #723

    What a playground

    What a fantastic playground.The ammount of work and the love of detail is just amazing for a map this size.Might be a beta but how many possibilities!
    Apart from a drop in fps here and there( especially before entering Sabina, but I suppose its because of the shere size of the map) and some textures I find to look a bit too "new", I can only say,congrats: it is impressive.

  4. #724
    Private First Class Bungdup's Avatar
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    Indeed, I've managed to get enough done with the ME that I can play around on the map a bit. Suffice to say, even for a beta it's very impressive. Can't wait to see what you do with the second island and the northern bit of Taviana. I did notice the AI doesn't like the suspension bridge very much, by the way. And there's a coffee shop in Dubovo across the road from the main airfield that keeps flinging around some sort of mesh bug that obscures the area around the store. And in front of the government building in Sabina there's a seam along the canal that players can fall through and end up trapped inside the walls. That's all I've found at the moment as far as noticable bugs.
    Last edited by Bungdup; Jul 16 2012 at 18:04.

  5. #725
    Very nice map ! I made an article for our homepage for our community and the rest of the world to see.

    http://www.battlegroup-xtra.eu/index...na-island.html

    Thanks for all the hard work!!

  6. #726
    Master Gunnery Sergeant -Martin-'s Avatar
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    Thank you everyone! We've passted 100 000 views of this thread!

    I can't believe that this day came, but I've basically finished the main island on Taviana - only some forests left to do now! After this I'll finish the smaller island on the other side of the huge bridge and it’s all done. This means that I'm going to release BETA 3 with the completed main island shortly, followed by the final full version of Taviana Island in a few months.



    The Northern part of the main island..



    A look at the largest port - Ekaterinburg.



    In the port



    I got complaint's that there are not enough forests and places to make campsites on Taviana. So 70% of the Northern part of the island are bare, uninhabited forests , rocks and fields.



    One more airport (Jaroslavski Airport) has been added! Bringing the total to 3. 2 on the main island, on the smaller island.



    Jaroslav town (Jaro-slav is an old Slavic name meaning “Glory of the spring/sun”).. This town is named after a real person who has given me lots of help!



    Jaroslav..



    More farmland added!



    The Northern tip of the island..

    Please comment, leave your thoughts..

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    Last edited by -Martin-; Aug 5 2012 at 01:42.

  7. #727
    Tried with 1.62 and I see now that the AI can drive on the off-ramps when leaving the highways,but now I see another problem,they cant drive on the right part of the highways anymore,they just crash through the fence and drive on the other part(the left part).

  8. #728
    Master Gunnery Sergeant -Martin-'s Avatar
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    Quote Originally Posted by Krycek View Post
    Tried with 1.62 and I see now that the AI can drive on the off-ramps when leaving the highways,but now I see another problem,they cant drive on the right part of the highways anymore,they just crash through the fence and drive on the other part(the left part).
    This all has to do with the AI, I'm glad that it improved in 1.62 and can now use the highway exits. I hope that in future versions or ArmA 3 the AI will be able to stick to the same road instead of choosing to cross over to another one meters beside it. Let’s keep our fingers crossed (*BIS*)

  9. #729

  10. #730
    Great news Martin, Tavianna just gets better and better!

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