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Thread: Blender import / export plugins

  1. #21
    found that in the object properties, there is the ability to set LOD distance? Does that work?
    All custom object properties can be viewed and changed in 'Properties' roll-panel. 'Lod Distance' one of them. Just doubles.
    And, can you explain how to achieve the named selections
    Select vertices or faces, add vertex group with your name (user selection name, without '#') and link selected parts through press button 'assign'.
    And look at example export video (attached to first post): I created custom selection with name 'LeftEye' and assign vertices and faces.
    if I created a fireGeometry in Blender, how to make that export, or is that possible?
    Find your correct distance here: http://community.bistudio.com/wiki/P...olution_Values
    And insert in lod distance param.
    Last edited by Leopotam; Aug 17 2010 at 20:32.

  2. #22
    OMG - all these years in ArmA, and I'd never found that wiki page!

    Outstanding.

    And yes, in my excitement, I forgot to watch the vids. :doh: Sorry!

  3. #23
    Exporter v0.3.1:
    * Add exception wrapper for situation without UV-data.
    Same link in first post.

  4. #24
    Whoah! awesome.
    You guys are workin far to quick for me lol ...
    Thanks Leopotam
    And thanks TRexian, great tutorial

  5. #25
    hehe

    Well, don't thank me until you get it to work.

    Also, Leopotam, I've played with this a bit, and have a problem with a model. It seems like in converting it to p3d, it gets rotated VERY awkwardly. However, this is Blender model I started about 3 years ago and recently came back to. There could be any number of issues with it. I'll play with it a bit more, and if I can't make any sense of it, I'll zip it up and upload it someplace for you. Still loving what you're doing though!

  6. #26
    TRexian, before exporting, you must reset model transform (rotation, scale). Press Ctrl+A in 'OBJECT' mode and make your choice. All vertex coordinates are exported from the center model! 'Center' means Origin or Pivot - marker of center in any model (Or press Ctrl+Alt+Shift+C to move this point ).
    P.S. Upload your project to any file hosting and send link to PM.
    Last edited by Leopotam; Aug 18 2010 at 09:34.

  7. #27
    hehe

    Thanks! Sorry - I missed that in the vid - I *did* watch it, though!

    I'll try that before I waste your time. Your effort and support for this is MUCH appreciated. (Look to be credited in any 3d models I do from now on!)

    Oh and Gnat - I was curious... what in the world have you been modeling with all this time that you would now come to Blender?!

  8. #28
    Quote Originally Posted by TRexian View Post
    Oh and Gnat - I was curious... what in the world have you been modeling with all this time that you would now come to Blender?!
    LOL .... only O2 of course!
    "now come to Blender" ..... yeh, after a time you get sick of the modeling limitations (its not a huge list, but some missing features are at times critical) of O2. Time to learn some more skills

    And Leopotam, to echo TRexian, your effort and support for this is MUCH appreciated.

    Edit:
    Why arent there more people using this and commenting?
    Blenders free and I would have thought many people would be into it.
    Probably too many copies of that "free" 3DSMax software going around .......
    Last edited by [APS]Gnat; Aug 18 2010 at 13:11.

  9. #29
    Dude, without drawing too much off-topic, what you've produced with just O2 is epic. I mean, like you say, O2 isn't a *bad* app, it just never clicked with me.

    I'll PM you some Blender links. You're actually getting "in" at a good time. It looks like the 2.53 build changes alot about the interface, so I'm learning new stuff, too!

  10. #30
    Ok, some more substantive feedback, although I'm still re-learning bits of Blender for this.

    First - I did get the rotation/scale-from-origin thing sorted, THANKS! The models now appear to transfer appropriately. Great job simply in doing that. My current problem, other than what may be beta-bugs (BTW, where's a good place to post those?) is the exporting of the lods. Could you go through that in a bit more detail? I duplicated the 0lod, then reduced the polys, and set the lod distance. And, the lod distances exported perfectly, but the lods themselves had the same number of faces as the original.

    Second - it is worth noting (I think) that the LOD Distance box doesn't accept enough zeros to enter the decimal value for the non-visual lods. But, entering the float value works. That's probably intentional, but wasn't immediately obvious.

    On to feature suggestions/wish list?

    How feasible would it be to use Blender to design animations? I've used the Blender anim parts a bit and found them pretty easy to use.

    Overall a very solid tool, I think!

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