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Thread: Blender import / export plugins

  1. #51
    2TRexian
    1. "Make edges sharp" - may be - in next build.
    2. "And the find convex" - it's not requirement for any lod.
    3. "find non-closed topology selections" - in edit mode in vertex submode press space and type "Select Non Manifold" or press Shift+Ctrl+Alt+M (in current builds). All holes will be marked.

  2. #52
    Well, a couple of the geometries need to be closed and non-convex.
    http://community.bistudio.com/wiki/V...ing_Geometries

    Will try the manifold thing, though! That'd be great!

    Edit:
    Also might be having a minor problem with the roadway lod, but it is probably a user error right now.

  3. #53
    Exporter v0.3.6:
    * Export sharp edges. In O2 vertices for "flat" faces stored as doubles of main vertices list. I dont want rewrite half part of exporter code for this issue and propose to use the following workaround: mark faces as flat, export, open in O2 and press Ctrl+S (overwrite exported file with O2 internal correction). After this O2 will show smoothing groups correctly.

  4. #54
    Great solution!

    Uh.... how do you mark faces as flat in Blender?

  5. #55
    Select faces and on left shelf (Press T to open / close panel) press "smooth" or "flat" buttons.
    Last edited by Leopotam; Aug 28 2010 at 13:12.

  6. #56
    Importer v0.2.2:
    * Compatible with 2.53.1 r31638.

    All blender builds older r31638 not supported.

    Importer v0.2.3:
    * Fix uv-texture filling for compatibility with r31638.

    Exporter v0.3.7:
    * Fix uv-texture reading for compatibility with r31638.
    Last edited by Leopotam; Aug 30 2010 at 15:50.

  7. #57
    Last edited by Leopotam; Aug 30 2010 at 18:52.

  8. #58
    Great stuff, Leo.

    Couple things, though:
    - tried downloading a new build, but I think they are coming down corrupted or something? Got a good build now!
    - did you change codecs or something for your vids? The new one isn't playing in my mPlayer. Well, it looks like it starts for a second, then goes gray. Funky stuff happens if I fastforward.

    Thanks!

    Edit:
    Actually, the new test build is giving me an error - "OpenCL.dll not found" - will try googling for awhile and see if I can sort that out.
    Last edited by TRexian; Aug 30 2010 at 20:21.

  9. #59
    - did you change codecs or something for your vids?
    libx264vfw (6 jul 2010). But I want to downgrade. Try VLC (http://videolan.org) - plays everything without codecs.
    Actually, the new test build is giving me an error - "OpenCL.dll not found" - will try googling for awhile and see if I can sort that out.
    It's not problem. There is new GPU-accelerated physical-corrected render - LuxRays, based on LuxRender. And for access to GPU on videocard OpenCL libs needed. Just ignore.
    P.S. Or if you want to test luxrays:
    1. for nvidia, opencl.dll installed with last drivers.
    2. for ati, you must install ati stream sdk from official site.

  10. #60
    Ah yes, my VLC won't start for some reason! Will try a reinstall of that.

    But, my blender build won't start without the opencl.dll....

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