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Thread: SHK_insurgentMortar

  1. #1

    SHK_insurgentMortar

    I made/used this in one of my missions and since I've had multiple people asking for it. Here it is.

    I wanted to make a mission with insurgents mortaring a base, but I wanted it to be more challenging and realistic than the fancy satellite map targeting system you get from the Artillery module (I doubt the takibans have such things ) or a silly map click system.

    This little script waits for the player to get in to a mortar (vehicle type defined as parameter) and then just displays the current azimuth and elevation. This makes map reading and having forward observers more important.



    SHK_insurgentMortar.sqf
    Example mission




    You probably want to make your own ballistics tables to help the players. Here are mine, for the Podnos:




  2. #2
    Uhm... Couldnt you simply include a rough range distance in the azimuth/elevation counter? Like so:

    Azimuth: 60.3
    Elevation: 49.1
    Approx. Range: 3052

    In my case it snaps to every 72m (ie 49), but of course it could easily snap to every 144m like in your second table too (snapping every 360m would be a little too much I think).

    This would still avoid satellite tracking/map clicking and keep an element of uncertainty/calulation, while being far more accessible to your average gamer.

  3. #3
    Is there a way of adding this to a default mortar weapon in the config, that way when ever it is chosen in the editor it will always use your script??

  4. #4

  5. #5
    Sergeant Major Shuko's Avatar
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    Quote Originally Posted by YorT View Post
    Is there a way of adding this to a default mortar weapon in the config, that way when ever it is chosen in the editor it will always use your script??
    I'm sure it's possible to make it so that it's automatically used for all podnos/m252 variants.

    As I said, this was just made for one specific missions. People are free to modify it.

    ---------- Post added at 07:39 PM ---------- Previous post was at 07:37 PM ----------

    Quote Originally Posted by Murklor View Post
    while being far more accessible to your average gamer.
    I guess it could be added as an option pretty easily.

    Then again, I'm sure the "average gamer" just wants the satellite targeting. :P

  6. #6
    Quote Originally Posted by shk View Post
    Then again, I'm sure the "average gamer" just wants the satellite targeting. :P
    Well maybe I should say slightly more average
    Even with a 144m accuracy elevation counter, its still gonna be ass-hard to aim the thing in a generic situation.

  7. #7
    Does this work without issues in MP?

  8. #8
    Sergeant Major Shuko's Avatar
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    Quote Originally Posted by alleycat View Post
    Does this work without issues in MP?
    I haven't had any problems with it. Please, do report if you encounter any.

  9. #9
    This is nice SHK but it still gives me the Arty computer option?, any way to disable the computer option?
    Cheers
    Edit, Solution:
    enableEngineArtillery false;
    Last edited by Stugwi; Sep 20 2010 at 18:37. Reason: edit

  10. #10
    Gunnery Sergeant shark-attack's Avatar
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    Thanks for sharing this !
    Just what i ve been looking for

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