
Originally Posted by
shezan74
I'm not sure to have understood your question. I'm changing land areas using patience and bulldozer raise terrain features. For larger areas i'm exporting map terrain, edit in wilbur/l3dt and re-import on the same map. If you don't change heights in other areas already populated it will works flawlessy. Whrn i'm changing vegetation, instead, i will delete all trees and recreate them. In some cases i've used a new worldtool feature that will remap my objects as i need without changing their positions (to keep road clear and work on already vegetated maps)