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Thread: USS Nimitz - WIP

  1. #51
    First Sergeant JDog's Avatar
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    @Mankyle yea for sure just toss somethin together. I figured it would be totally simple as well but I dont even have Visitor installed so if you want to and send it to me that'd be cool.

    Good news: Catapults are scripted in now, letting you lock into the line you're on so you can push the engines without moving, then signal when you're ready to launch. I added a slight blur effect too, which is kinda cool, though probably unrealistic lol. The JBDs also come up behind you once you lock in to the catapult. Right now its looking like each catapult can launch a plane every ~20-25 seconds, depending on how quickly pilots clear the deck and others move on to the line. The arrestor cables can accept an aircraft every ~30 seconds. Also, elevators now scripted with the actions too. What's nice, its made so you don't have to fiddle around looking for the "action point" to get the action to appear in your menu. Straight to business!

    Bad news that's really good news: That entire interior in the stern I posted earlier is getting scrapped cuz I'm not satisfied with it at all, especially after finding some revealing pictures/video. So it's still gonna be highly inaccurate I'm sure lol, but it'll be better than what was previously done, significantly so. I'm also thinking of making that rear interior like "modular" haha. Releasing like a template version of it, in case anyone wants to modify it/create their own interior for the ship for whatever purpose. Could be cool for some interior firefights if anyone made something for it.

    Watch this in HD for the blur
    Last edited by JDog; Aug 25 2010 at 19:56. Reason: added video

  2. #52
    Quote Originally Posted by JDog View Post
    Straight to business!

    especially after finding some revealing pictures/video.

    ST_Dux: "Conspiracy theorists aren't the great skeptics that they envision themselves to be; they are a weak sort who cannot for the life of them accept the fact that some things -- most things, actually -- happen for no reason at all. There is no master plot; there is no system; the only thing consistent in this world is inconsistency.

  3. #53
    This is really cool stuff man! Seems like alot of work and you seem to be doing great.

    Can't wait for this

    Edit: That looks great. THe blur doesn't seem too unrealistic, you only added a little bit. BTW, is that Southy's f14? I haven't managed to get it to work with OA features yet, have you?

    Well anyways, this looks great! Between this, Gnats stuff, and Mando Missile, we can wage a naval battle like never before! A real version of Janes Fleet Command
    Last edited by Nightrain; Aug 25 2010 at 20:21.

  4. #54
    First Sergeant JDog's Avatar
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    Night, I've used the F14 in OA but honestly I still haven't really toyed with OA much, I've fallen behind in that aspect. I don't know what you mean by OA's features. It flies and fires missiles lol. Right now this is totally being developed for A2, I suppose I'll have to make sure its compatible with OA also huh? I'll get around to it once its near finished.

  5. #55
    Quote Originally Posted by JDog View Post
    Night, I've used the F14 in OA but honestly I still haven't really toyed with OA much, I've fallen behind in that aspect. I don't know what you mean by OA's features. It flies and fires missiles lol. Right now this is totally being developed for A2, I suppose I'll have to make sure its compatible with OA also huh? I'll get around to it once its near finished.
    Yeah, well since most people run combined ops it would be fine if you just released it for Arma 2 but there are people who only have OA so eventually you might want to do that.

    In regards to the F-14, some of the missiles don't lock properly and won't fire. But Southy has told me that he is slowly updating the F-14 and F-15 so we can keep our hopes up

  6. #56
    Wow, that's great! The launch seemed very realistic as far as what I've seen from footage of aircraft launches off of a carrier. The F-14 seemed to have good speed at launch off the deck.

    Keep up the great work!

  7. #57
    A whole video involving a F-14 and a carrier WITHOUT "Danger Zone"? That must be a first... :P

    Looking grate mate!

  8. #58
    Just a suggestion...
    After signal to launch there could be little delay - "human aspect" - and it gives more time to "ready up" for the launch.
    And... Any chance of steam effects for the catapult?
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  9. #59
    First Sergeant JDog's Avatar
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    Quote Originally Posted by Max255[PL] View Post
    Just a suggestion...
    After signal to launch there could be little delay - "human aspect" - and it gives more time to "ready up" for the launch.
    And... Any chance of steam effects for the catapult?
    1) That delay you're talking about is actually already coded in, just commented out. I have something planned for it, it just isn't ready yet.
    2) I would kill for steam effects lol, but it won't be coming from me. I think I looked into how to make sprites for like 5 seconds and decided I can't be bothered with that lol. The very first post says seeking someone for that though lol. We can only hope for now You can't see it in the video but the wheels scraping the deck does actually blow up a good bit of (brown-colored) dust. It isnt nearly as cool, but it's somethin lol.

  10. #60
    Great work I cannay wait to play with it...
    Last edited by wolfbite; Aug 26 2010 at 00:53.


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