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Thread: Australians At War - Combined Ops

  1. #291
    Amazing Steyr's! Looking very great! Use in server mod pack

  2. #292
    First Sergeant
    Join Date
    Oct 30 2009
    Location
    Brisbane, Australia
    Posts
    980
    I've been using this awesome mod on and off for ages. An incredible amount of work must have gone into it. I have a couple of issues, one I could fix, the other not.

    1 - Medic units not having medic abilities. I fixed this by editing the config.cpp file, and also gave them correct icons. If the devs are OK, I could post the modified pbo.

    2 - Steyr reload sounds don't work under JSRS1.4. I have no idea how to fix this.

    There doesn't seem to be much recent activity on AAW section of Ausarma, I sincerely hope this fantastic mod has not been mothballed.

  3. #293
    I just tested out the medic units and they seem to be working fine, have you got the most up to date version of AAW?
    As far as the JSRS issue unfortunately due to the large number of addons out there we cant resolve compatibility issues for everything as there are far to many to address.
    The mod has not been mothballed and should see an update soon .

    The 3d artist formerly known as SoldierX | AAW Lead Modeller

  4. #294
    First Sergeant
    Join Date
    Oct 30 2009
    Location
    Brisbane, Australia
    Posts
    980
    Thanks for the quick reply [XDF]Kanga

    As far as I know I'm using the latest version (v 010). I didn't think there'd been an update since.

    The medics definitely didn't work for me until I changed the config thusly:
    PHP Code:
    class aawInfantryMedic1_dpdu aawInfantryRifleman1_dpdu {
    displayName ="AAW Medic 1 DPDU";
    model ="\aawInfantry_m\aawInfantryMedic1_dpdu.p3d";
    icon "\Ca\characters2\data\icon\i_medic_ca.paa";
    picture "\Ca\characters\data\Ico\i_Med_CA.paa";
    attendant 1;
    }; 
    There was no icon or picture entry, and attendant = true did not work.

    I fully understand that you can't guarantee AAW will work 100% with the enormous number of mods out there, but it would make sense to support the really popular ones. I can't know the numbers but would guess JSRS to be one of the most popular, if not the most popular soundmods.

    Lastly, great to hear that development is still happening!


    ============

    EDIT:
    Got the reload sounds working for the time being by deleting jsrs_m16.pbo and jsrs_m16_c.pbo from JSRS1.4, since it seems that the austeyrs inherit sounds from the m16 rifle class.
    Last edited by tpw; Jan 16 2012 at 23:00.

  5. #295
    Master Gunnery Sergeant norrin's Avatar
    Join Date
    Aug 30 2006
    Location
    Melbourne, Australia
    Posts
    1,122
    AAW medics are working OK here too with vanilla ArmA OA. I'll check with Kanga and fix the icon issue.

    What other mods are you using TPW as this may be causing the problem?

    **[XDF]*****************************[AAW]**

  6. #296
    First Sergeant
    Join Date
    Oct 30 2009
    Location
    Brisbane, Australia
    Posts
    980
    Quote Originally Posted by norrin View Post
    AAW medics are working OK here too with vanilla ArmA OA. I'll check with Kanga and fix the icon issue.

    What other mods are you using TPW as this may be causing the problem?
    Hi Norrin

    I just redownloaded the whole shooting match using Yoma, and whaddyaknow, the medics worked! I takes about 15 sec to paste the icon stuff into the config.cpp and all is good.

    Sorry to waste your time!

  7. #297
    Quote Originally Posted by [XDF]Kanga View Post
    The mod has not been mothballed and should see an update soon .
    Now that's cheered me up! I love these guys!
    Jedra's Addons
    Arma 2 : Enhanced Skills Slider
    Take On Helicopters : Take On Taxi | Jedra's Time Trials | Weapon Indicators | No Radar

  8. #298

    Question DO any of you guys have this error?

    Data file too short 'aawinfantry_t.pbo'. Expected 65160554 B, got 40393964 B

  9. #299

  10. #300
    Few screenshots of the upcoming update, no we don't have a release date yet but I have had a bit of free time lately to put some more work in to them.


    Click for HD resolution image

    Click for HD resolution image

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