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Thread: Can I use the ArmA 2 soldier model to make units for OA?

  1. #1
    Master Gunnery Sergeant Meatball0311's Avatar
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    Can I use the ArmA 2 soldier model to make units for OA?

    I just finished modeling my first unit and I started making it before the release of OA and used the ArmA 2 soldier model. When I am in editor my unit shows up in the F1 but when I launch mission the game crashes and I get this in my ArmA2.rpt

    Warning: mar_marine\mar_marine.p3d:1 Error while trying to generate ST for points:
    for multiple points...

    and also this

    Warning: mar_marine\mar_marine.p3d:VIEW_PILOT Error while trying to generate ST for points: 3292, 3288, 3509
    Warnings in mar_marine\mar_marine.p3d:11000
    Warning Message: Cannot load material file mar_marine\data\mar_marpat_cammies.rvmat.
    Cannot load material file mar_marine\data\mar_marpat_cammies.rvmat
    Wrong vertex mapping for person collision geometry found in mar_marine\mar_marine.p3d. Selection 9a not found
    so I understand that I need to correct these but my question is what unbinarized .p3d model can I use for OA CO????? or am I just making a mistake in the model?
    * Cranky Old Vet

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  2. #2
    First Lieutenant PuFu's Avatar
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    A2 sample model should work.

    Don't need to worry about the ST points error. I am assuming you have NOT binarized your addon prior to testing it..

    Cannot load material file mar_marine\data\mar_marpat_cammies.rvmat.
    It can't read the rvmat file. Your path to it is either wrong, or pboprefix is wrong.

    Wrong vertex mapping for person collision geometry found in mar_marine\mar_marine.p3d. Selection 9a not found
    I guess this is the actual issue crashing your game. Recheck your geo LOD. Also, there is at least one selection in model.cfg that is not defined

    Spoiler:

  3. #3
    are you telling me that there is a sample soldier for arma 2 ?

    ive been using the arma 1 bisoldier all this time -_ - :S

  4. #4

  5. #5
    thanks pufu
    time for oxygen 2

    oh cool , its config.bin
    i only know how to use the config.cpp , when cfg.faces cfg.vehicle well a lot of stuff that i had to learn by my self xd

    how to go 2 cpp to .bin
    how to go 2 .bin to .cpp

    cuzwhen i convert it to .cpp for modfiing it and then i get it back to .bin ,its giving me a error something about " end of file " i posted it on armaholic , xD 1 month and nobody responded




    also you dont need to get in the skeleton ? because with the bisoldier i had to joi nem , also make a script of the skeleton , how works this? also the head its not its place , " the soldier has no head " i supose that , that is for the replace ment of the textures , of the marines faces and hands ,

    and why binarizace or binarize whatever , do yu have to binarzie this soldier after making it? because you didnt have to with the bisolider


    AND THE MOST IMPORTANT

    How do i merge only , the US equip of the arma 1 bisoldier , into the bisoldier " You know the Pasgt helmet the pouches , only that stuff , its on a selection so maybe its easy idk

    ok ok sorry np , its just control c on it and control v on the test soldier LOL , i type in the cas ethat somebody wants to know it xd

    will happend soemthign if i delete the rest of the lods , i did it with the bisoldier and it was rlly useful , for not having to edit everyone
    Last edited by deltaGhost; Aug 12 2010 at 01:34. Reason: some doubts

  6. #6
    Chief Warrant Officer Fox '09's Avatar
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    unless you want your downloaders to have a really 'laggy' experience with your units, i suggest you put your res lods back.
    "Simulations aren't about the destination, they are about the way there." - Metalcraze

  7. #7
    Master Gunnery Sergeant Meatball0311's Avatar
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    Author of the Thread
    thanks for the comments.. I fixed a few things, but still the game crashes when I launch mission..

    this is what my arma2.rpt is saying:

    Updating base class Land->, by mar_dmarpat_marines\config.cpp/CfgVehicles/Man/
    Updating base class CAManBase->Man, by mar_dmarpat_marines\config.cpp/CfgVehicles/SoldierWB/
    Updating base class Man->CAManBase, by ca\characters2\config.bin/CfgVehicles/SoldierWB/
    Updating base class TalkTopics->TalkTopics, by ca\characters2\config.bin/CfgVehicles/SoldierWB/TalkTopics/
    Updating base class ->SoldierWB, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Base/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Light/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/
    Updating base class ->Land, by 3rdview\config.cpp/cfgVehicles/Man/
    Exe version: 1.07.71750
    Warning: looped for animation: ca\wheeled\data\anim\uaz_cargo01_v0.rtm differs (looped now 0)! MoveName: kia_uaz_cargo02
    Warning: looped for animation: ca\wheeled\data\anim\uaz_cargo01_v0.rtm differs (looped now 1)! MoveName: uaz_cargo02
    Warning: mar_dmarpat_marines\mar_squadleader_1.p3d:1 Error while trying to generate ST for points:
    for multiple points then it reports this:

    Warning: Unsupported UVSet 2
    Warning: special LOD contains 2nd UV set.
    Warnings in mar_dmarpat_marines\mar_squadleader_1.p3d:10000
    Warnings in mar_dmarpat_marines\mar_squadleader_1.p3d:11000
    this is my first unit model. my UV only has one UV set? could this be the prob?

  8. #8
    Sergeant Major STALKERGB's Avatar
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    have you added the model name to your model.cfg file? Not doing so will cause the game to crash and iirc doesnt have any errors in the rpt.
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  9. #9
    Master Gunnery Sergeant DaSquade's Avatar
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    Warning: Unsupported UVSet 2
    Warning: special LOD contains 2nd UV set.
    Warnings in mar_dmarpat_marines\mar_squadleader_1.p3d:10000
    Warnings in mar_dmarpat_marines\mar_squadleader_1.p3d:11000
    Go to: Surfaces -> UV sets ->
    Normally there should only be 1 UV set in that list (above Add/Delete Active etc...). It should only contain "v Active 0".
    I guess in your case you will have a second one or even more.
    I had it also awhile back when copy pasting lods and items.....
    You just need to click on the UVset that you don't need (clicking on it will set it active) and then "Delete active".

    I might be wrong here, but i even think "mar_squadleader_1.p3d:10000" stands for the first res LOD and mar_squadleader_1.p3d:11000 the second res lod. Again not sure, but might limite your search where the second UVset is located.

  10. #10
    But show us what , config.cpp or config.bin are you using

    i thin kthat i know wich one it is , and xD its not so useful dude

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