Generally when I look there are 1500 to 3000 people online playing ArmA II or AO. Need to add a zero to that.
The purpose of this thread is to discuss suggestions that would improve the accessibility of Arma II and make the game more popular while retaining the core proposition of a game based on a realistic military simulation.
1. Smooth the player movement, especially collision detection, around doors and walls and such
2. Develop more learning aids, the game is hard to learn, and mostly people are left to search forums to figure out what things do:
-- All key binding screens in the UI ought to come with a paragraph on screen explaining what the associated feature does, you should not have to search a forum to find out!
-- In "cadet" mode the game ought to pop up constant hints explaining features and suggesting things to try, e.g., "Did you know you can toggle the compas by pressing the K key?", etc.
-- The game really needs to come with a PDF manual that explains it all again, this manual should explain things like what the common multi-player modes are and some basic tactics, as well as a complete review of the UI
-- Make links to those youtube training tutorials available directly from within a training menu in the game and increase the number of them
3. Fix bugs. Fix bugs. Fix bugs. Fix bugs!
4. I've already mentioned that the game should automatically install addons required to join a server and completely manage that aspect of the experience
5. Implement some sort of multi-player achievement tracking system and combine it with some sort of public player profile. Anything from "kill 10 enemies" to "successfully transport troops". Motivate people to go online!
6. Create and promote some faster paced multiplayer modes, e.g., with respawn near squad, with action concentrated on key objectives. AAS fits the bill, but there needs to be more things like that.
7. Develop some game play modes and shared maps that consolidate Arma II and AO online so that players with either product can play online on the same server. This is so that the online community does not fracture.
8. Eliminate any regional problems that prevent players from joining the same server, such as problems around language/translation that keep German players off English servers and such.
9. Vigorously follow up on and fix especially those bugs that bite players in the early days of using the software: Install problems, configuration problems, map bugs in the training missions
I'm too tired to think of 10 right now--someone else's turn!
I realize some of these suggestions will get flak from people who say that n00bs ruin the game and they can't stand people who ever played COD and if you want to play ArmA you should be willing to troll forums for tidbits of information on how to play the game because that means you are a "thinking" person.
Well here's the news: You can retreat to some private password protected server and even if you do if there are 20000 people playing instead of 2000 you will quickly find that there are a lot more hardcore/serious players of the sort you enjoy playing with--a rising tide floats all boats.
So let's have it:
What's it going to take to see 20k players online?
HOME
Reply With Quote
NO!



