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Thread: Tophe's ArmA2 Dedicated Server Tool (TA2DST)

  1. #231
    Warrant Officer ck-claw's Avatar
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    How is the update coming along Tophe?
    Still awaiting that pm


    How Ppl Treat Me Is Their Path, How I Respond Is Mine...

  2. #232
    I need help, I got the server to work and all, but when I put the missions in, it don't show up, so I converted it over to PBO's, and it showed up, but when I went into the server to play and all, its not the same missions, they are missions that I don't even have anymore. So please help! thanks!

    ---------- Post added at 20:20 ---------- Previous post was at 20:19 ----------

    And also, the missions are like ib%20training%20?

  3. #233

  4. #234
    Yeah I did that, what I did wrong is not export it to multiplayer missions

  5. #235
    First Sergeant Tophe's Avatar
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    Quote Originally Posted by ck-claw View Post
    How is the update coming along Tophe?
    Still awaiting that pm
    Yo! Sorry for the delay. I think it's pretty ready for a minor release. I've been held up by other programming stuff... Will PM this week! Promise! Thanks for helping out.

  6. #236
    How can i use BE client thing with this? it asked for Rcon code but I dont know where to find that in this tool?

  7. #237
    Tophe, just want to thank you again for making this excellent program.

    I know you're working on an update and was wondering if you could include a few things:

    1) A "requiredBuild=xxxxx;" field for the server.cfg. This way people can know what version you're running of the beta
    2) A checkbox to launch Combined Operations instead of having to put "-mod=D:\Program Files (x86)\Steam\steamapps\common\arma 2;EXPANSION;CA" in the parameters.

    Thanks!

  8. #238
    Master Gunnery Sergeant MavericK96's Avatar
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    Can't wait for a new version of this...1.3 seems to throw a ton of "Value not Valid" errors.
    Last edited by MavericK96; Jul 5 2012 at 23:17.
    Core i7 920 @ 3.995 GHz, HT off
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  9. #239
    First Sergeant Tophe's Avatar
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    Quote Originally Posted by MavericK96 View Post
    Can't wait for a new version of this...1.3 seems to throw a ton of "Value not Valid" errors.
    I actually don't know why it keeps doing that. I am rebuilding the settings file system to use XML or something more stable.
    This version might fix some of the those problems as a result of me fixing some other bugs, but I have not adressed that problem specifically. Some people get it often but most never do, so it's kind of a mystery to me. I have to admit I started coding this when I didn't know any C# at all...

    Now I know a great deal more, so I'm thinking of refactoring the whole software to be able to add new features a bit quicker.
    I'm sending the new (very modest update) to a couple of testers this weekend. Then I'll start on that.

    @zuff: Do you have any good links with valid information on your point no.1 first ? I'll try to put that in this version.

  10. #240
    Quote Originally Posted by Tophe View Post
    @zuff: Do you have any good links with valid information on your point no.1 first ? I'll try to put that in this version.
    Sure:
    http://dayzmod.com/forum/showthread....1774#pid191774

    It's a big deal with Day Z. It seems people with older beta versions can still connect to newer beta servers. With the drastic changes and anti-cheat measures that vary from beta to beta, it's important making sure your players are all on the same page so to speak.

    From http://community.bistudio.com/wiki/server.cfg:

    Code:
    requiredBuild=xxxxx; From 1.60 Patchlog: requiredBuild=xxxxx; in server.cfg preventing obsolete clients to connect.

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