Version 3.04a is now available
Only changes over 3.04:
+ Temporarily disabled spawn selection for late joiners
+ Fixed duplicated warfare menu/advanced repair items
Download: http://thegamewardens.net/index.php?...downfile&id=39
Version 3.04a is now available
Only changes over 3.04:
+ Temporarily disabled spawn selection for late joiners
+ Fixed duplicated warfare menu/advanced repair items
Download: http://thegamewardens.net/index.php?...downfile&id=39
Missions/Gamemodes - F.U.B.A.R. (WIP)
Mods/Addons - Green Sea Conflict (WIP)
Resources - ArmA 3 Notepad++ Syntax Highlighting
Version 3.04b is now available
Only changes over 3.04a:
+ Fixed disappearing Warfare Menu action item
+ Fixed a few german stringtables
+ Introduced a couple of new german strings.
EDIT: forgot dl link
http://thegamewardens.net/index.php?...downfile&id=39
Last edited by GossamerSolid; Jun 18 2011 at 17:51.
3DArtist released a new version of his Gossamer Warfare modification. He did a real nice work on the graphical presentation, check it out:
http://forums.bistudio.com/showthread.php?t=120997
Maybe ask him if you can use him work too? (if you like it)
(===========Oleg Kovalev / 3DArtist===========)
www.oleg-kovalev.com
| EVGA Super Record 2 | 2x Xeon e5620 3.2Ghz | 2x Geforce 580GTX(SLI) |
| 48GB DDR3 Ripjaw 1333Mhz | Case Lian Li P80PC | Acer 245HQ "24" + Acer "19" | 3D Vision | PSU 1500W | SSD 120GB w/r=550/500 Mb/s
Yep 3DArtist will be handling HUD design for the next few versions. Just gotta take some time to tweak a few of the menus.
I'm glad to know there will be more versions at all- A couple of postings back it sounded a lot like 3.04 could be the last one... I hope that's not the case.
Anyway, speaking of future updates: I'm not sure if the following has been considered before but what would you think of a group respawning feature? The basic premise here is to be given the option to respawn as one of your AI team members after you get killed.
I already commented on the idea proposed in the Warfare BE thread. I think this would be an awesome addition but I have no idea if it can be done easily e.g. without conflicting too much with the core scripts.
I guess the main benefit would be a smoother and more natural game flow removing potential frustration caused by having to micro-manage your remaining AI team from 5 miles away... On the other hand it would reduce the "death penalty" somewhat but I don't think that's too big of an issue.
I'm curious to know about your opinion on this one.
PS:
Actually - in theory - the whole idea could be taken one step further by allowing seamless "switching" between any of your AI team members at any given time. Would be quite handy to resolve potential path finding problems, too![]()
Last edited by daikan; Jun 20 2011 at 15:11.
"Nothing is so firmly believed as what is least known." - Michel de Montaigne
I'm definetly thinking of doing squad/group spawning, I've had the idea for a bit, but I kinda forgot about it. Thanks for reminding me
I'm trying to think on how the unit switching would work, but I'll probably stick to the group spawn first, then move on.
I wasn't planning on making more versions for a bit, but there was somewhat of a renewed interest by a few people, so it has encouraged me to continue working. Plus 3DArtist made some sweet new guis, gotta implement those![]()
Plus 3DArtist made some sweet new guis, gotta implement those![]()
dont tell me your mission also will be a 16MB mission file.
i liked the gui. but maybe decrease the quality of the pictures so the mission dosent become so large.