Missions/Gamemodes - F.U.B.A.R. (WIP)
Mods/Addons - Green Sea Conflict (WIP)
Resources - ArmA 3 Notepad++ Syntax Highlighting
Hi GossamerS (and dev team of this nice mission )
thank you (and dev team) for effort in this good project
I played yesterday for first time the last relased I played a frist one on ArmA2 some time ago
I really like mando impementation, and I'm sorry about not correct scoring, I plan in the past to realize a scoring table different to the standard one (I key) but I've no time to spend with ArmA development atm,
I know that this could be a big effort but, did you plan to (base) your mission on last benny release 066, I see the old menu warfare always popping, no sign for spawn zone of the buildings, better weapon / ammo selection interface and good customization parameters.
In my rubber warfare edition to prevent base construction like mushrooms I've raised the mhq redeploy cost, now is param on the BE std. Also to prevent Arty spot and shot, I raised the cost of arty stuff and lowered the distance, to be more realistic you can raise the cost of arty with mando console intendeed not only the vehicle used but a logistic and trained team for using it (this motivated the higher price)
The AI enemy marker on the map are set on by the mission or are releated on the server setting? I hate it, if you just fly high and fast with a gunner you've a map of all enemy unit on the map this is not fun no stealth approach and too easy to find enemy bases.
Last tip,
I play with grass on and raise AI skill but lower AI precision on the server setting this result in suppressive fire and give you time to get a cover, no sniper with normal weapon (unrealistic a lot)
thank you for your job I know that is a big effort to develop each stuff
I hope to see next 3.0 release
cheers
Alessio
WARFARE RE - Warfare LEAGUE 013 Work In Progress....
I don't know if this bug is already reported
the repair truck called by commander air support can't be entered/unlocked
I play on your server I think this happens to me two times one time with REDFOR one time with BLUFOR truck comes but it's locked no unlock no action to board it
I ask you some few question in the previous post what do you think about it?
cheers
Gossamer, not removed...Some people like firing at long distances from a safe spot. If its possible, could u just ad an option in parameters so u could toggle it on/off.
Dunno if rest of community agrees with me but it really does spoils the game sometimes(maybe just for me)
Would be very greatfull for considering this mate
Eager to play your new Warfare aswell...You've got yourself quite a few "Gossamer's Warfare" fans in Hellfire Polska Server
Edit 1:
Btw. Dunno if its a bug or not but u cant repair MHQ with repair truck... wreck remains all the time but u cant do anything with it. (been tested with LF bought rt and para dropped rt)
T.
I'm not too sure exactly what you mean about this.
We based our mission of Warfare BE 0.33 I believe and then have continued to build it ourselves. Keep in mind that we started developing this pretty much a year ago (was under a different name before). We do not have plans to use current iterations of Warfare BE for development as we prefer to keep ours seperate from his.
We have already re-designed some of the menus throughout the months and we plan on re-designing more of them as time moves on. For example, the gear menu is targeted for re-designing in version 3.01.
We try to stay away from parameters as we build warfare to work a certain way and too many parameters can just lead to broken balance and complaints from players that wouldn't be there if our version of warfare was played the way it was intended to be played.
The newest version (3.00) that is currently in development has Communication Towers that works as a base radius.
We don't use the mando console for support as we've designed our own tactical assets menu (Commander only).
That would be a server setting
We recommend playing with Zeus AI on both server/client for the best possible AI experience.
Thanks for playing Gossamer's Warfare, I hope to see you on a server when 3.00 is released![]()
I've made it a parameter for 3.00, so that should satisfy both sides
It's good to see that there are people out there that enjoy our work!
If you could make a semi-detailed bug report here: http://dev-heaven.net/projects/gosswf/issues/new
I'd appreciate it![]()
I would report it if i could find a way to register myself in those forums.
And yet another one mate.
Your warfare is not being detected on Chernorussia map.
Atleast not on the server im playing
Could You give an aprox release date of 3.00?![]()
You can register on dev-heaven here: http://dev-heaven.net/account/register
As for chernarus, it isn't in the current 2.11 version, but it's making a comeback in 3.00. We were testing it a couple of nights ago and I'm pumped to play it again!
3.00 will be out by friday (November 26, 2010) unless there is a huge bug found at the last minute!