Page 10 of 74 FirstFirst ... 678910111213142060 ... LastLast
Results 91 to 100 of 731

Thread: Gossamer's Warfare --- Variant of Warfare BE

  1. #91
    Second Lieutenant GossamerSolid's Avatar
    Join Date
    Feb 3 2006
    Location
    Ontario, Canada
    Posts
    4,009
    Author of the Thread
    Quote Originally Posted by trooph View Post
    Gossamer u are doing awesome job
    Been playing ur Warfare for a while now.
    But one thing bothers me...artilery computer. Could u add an option to turn it on/off? It spoils the game a bit. All u have to do is a do a flyby with lb or other aircraft mark the spot on the map and boom...there goes loads of grads/mrls missiles;/
    So you basically want artillery removed? Without the artillery computer, the MRLS,Grad, etc cannot be used at all.

    I can just put a toggle that will take care of that I guess.

    Missions/Gamemodes - F.U.B.A.R. (WIP)
    Mods/Addons - Green Sea Conflict (WIP)
    Resources - ArmA 3 Notepad++ Syntax Highlighting

  2. #92

    Thumbs up

    Hi GossamerS (and dev team of this nice mission )

    thank you (and dev team) for effort in this good project

    I played yesterday for first time the last relased I played a frist one on ArmA2 some time ago

    I really like mando impementation, and I'm sorry about not correct scoring, I plan in the past to realize a scoring table different to the standard one (I key) but I've no time to spend with ArmA development atm,

    I know that this could be a big effort but, did you plan to (base) your mission on last benny release 066, I see the old menu warfare always popping, no sign for spawn zone of the buildings, better weapon / ammo selection interface and good customization parameters.

    In my rubber warfare edition to prevent base construction like mushrooms I've raised the mhq redeploy cost, now is param on the BE std. Also to prevent Arty spot and shot, I raised the cost of arty stuff and lowered the distance, to be more realistic you can raise the cost of arty with mando console intendeed not only the vehicle used but a logistic and trained team for using it (this motivated the higher price)

    The AI enemy marker on the map are set on by the mission or are releated on the server setting? I hate it, if you just fly high and fast with a gunner you've a map of all enemy unit on the map this is not fun no stealth approach and too easy to find enemy bases.

    Last tip,

    I play with grass on and raise AI skill but lower AI precision on the server setting this result in suppressive fire and give you time to get a cover, no sniper with normal weapon (unrealistic a lot)

    thank you for your job I know that is a big effort to develop each stuff

    I hope to see next 3.0 release

    cheers

    Alessio
    WARFARE RE - Warfare LEAGUE 013 Work In Progress....

  3. #93
    I don't know if this bug is already reported

    the repair truck called by commander air support can't be entered/unlocked

  4. #94
    Second Lieutenant GossamerSolid's Avatar
    Join Date
    Feb 3 2006
    Location
    Ontario, Canada
    Posts
    4,009
    Author of the Thread
    Quote Originally Posted by Rubberkite View Post
    I don't know if this bug is already reported

    the repair truck called by commander air support can't be entered/unlocked

    I just tested and I got into it. Not sure what happened there.

    I'll keep my eye out for it though.

  5. #95
    I play on your server I think this happens to me two times one time with REDFOR one time with BLUFOR truck comes but it's locked no unlock no action to board it

    I ask you some few question in the previous post what do you think about it?

    cheers

  6. #96
    Gossamer, not removed...Some people like firing at long distances from a safe spot. If its possible, could u just ad an option in parameters so u could toggle it on/off.
    Dunno if rest of community agrees with me but it really does spoils the game sometimes(maybe just for me)
    Would be very greatfull for considering this mate

    Eager to play your new Warfare aswell...You've got yourself quite a few "Gossamer's Warfare" fans in Hellfire Polska Server


    Edit 1:
    Btw. Dunno if its a bug or not but u cant repair MHQ with repair truck... wreck remains all the time but u cant do anything with it. (been tested with LF bought rt and para dropped rt)

    T.

  7. #97
    Second Lieutenant GossamerSolid's Avatar
    Join Date
    Feb 3 2006
    Location
    Ontario, Canada
    Posts
    4,009
    Author of the Thread
    Quote Originally Posted by Rubberkite View Post
    I really like mando impementation, and I'm sorry about not correct scoring, I plan in the past to realize a scoring table different to the standard one (I key) but I've no time to spend with ArmA development atm,
    I'm not too sure exactly what you mean about this.

    Quote Originally Posted by Rubberkite View Post
    I know that this could be a big effort but, did you plan to (base) your mission on last benny release 066, I see the old menu warfare always popping, no sign for spawn zone of the buildings, better weapon / ammo selection interface and good customization parameters.
    We based our mission of Warfare BE 0.33 I believe and then have continued to build it ourselves. Keep in mind that we started developing this pretty much a year ago (was under a different name before). We do not have plans to use current iterations of Warfare BE for development as we prefer to keep ours seperate from his.

    We have already re-designed some of the menus throughout the months and we plan on re-designing more of them as time moves on. For example, the gear menu is targeted for re-designing in version 3.01.

    We try to stay away from parameters as we build warfare to work a certain way and too many parameters can just lead to broken balance and complaints from players that wouldn't be there if our version of warfare was played the way it was intended to be played.

    Quote Originally Posted by Rubberkite View Post
    In my rubber warfare edition to prevent base construction like mushrooms I've raised the mhq redeploy cost, now is param on the BE std. Also to prevent Arty spot and shot, I raised the cost of arty stuff and lowered the distance, to be more realistic you can raise the cost of arty with mando console intendeed not only the vehicle used but a logistic and trained team for using it (this motivated the higher price)
    The newest version (3.00) that is currently in development has Communication Towers that works as a base radius.

    We don't use the mando console for support as we've designed our own tactical assets menu (Commander only).

    Quote Originally Posted by Rubberkite View Post
    The AI enemy marker on the map are set on by the mission or are releated on the server setting? I hate it, if you just fly high and fast with a gunner you've a map of all enemy unit on the map this is not fun no stealth approach and too easy to find enemy bases.
    That would be a server setting

    Quote Originally Posted by Rubberkite View Post
    I play with grass on and raise AI skill but lower AI precision on the server setting this result in suppressive fire and give you time to get a cover, no sniper with normal weapon (unrealistic a lot)
    We recommend playing with Zeus AI on both server/client for the best possible AI experience.

    Quote Originally Posted by Rubberkite View Post
    thank you for your job I know that is a big effort to develop each stuff

    I hope to see next 3.0 release

    cheers

    Alessio
    Thanks for playing Gossamer's Warfare, I hope to see you on a server when 3.00 is released

  8. #98
    Second Lieutenant GossamerSolid's Avatar
    Join Date
    Feb 3 2006
    Location
    Ontario, Canada
    Posts
    4,009
    Author of the Thread
    Quote Originally Posted by trooph View Post
    Gossamer, not removed...Some people like firing at long distances from a safe spot. If its possible, could u just ad an option in parameters so u could toggle it on/off.
    Dunno if rest of community agrees with me but it really does spoils the game sometimes(maybe just for me)
    Would be very greatfull for considering this mate
    I've made it a parameter for 3.00, so that should satisfy both sides

    Quote Originally Posted by trooph View Post
    Eager to play your new Warfare aswell...You've got yourself quite a few "Gossamer's Warfare" fans in Hellfire Polska Server
    It's good to see that there are people out there that enjoy our work!


    Quote Originally Posted by trooph View Post
    Edit 1:
    Btw. Dunno if its a bug or not but u cant repair MHQ with repair truck... wreck remains all the time but u cant do anything with it. (been tested with LF bought rt and para dropped rt)

    T.
    If you could make a semi-detailed bug report here: http://dev-heaven.net/projects/gosswf/issues/new

    I'd appreciate it

  9. #99
    I would report it if i could find a way to register myself in those forums.

    And yet another one mate.
    Your warfare is not being detected on Chernorussia map.
    Atleast not on the server im playing

    Could You give an aprox release date of 3.00?

  10. #100
    Second Lieutenant GossamerSolid's Avatar
    Join Date
    Feb 3 2006
    Location
    Ontario, Canada
    Posts
    4,009
    Author of the Thread
    Quote Originally Posted by trooph View Post
    I would report it if i could find a way to register myself in those forums.

    And yet another one mate.
    Your warfare is not being detected on Chernorussia map.
    Atleast not on the server im playing

    Could You give an aprox release date of 3.00?

    You can register on dev-heaven here: http://dev-heaven.net/account/register


    As for chernarus, it isn't in the current 2.11 version, but it's making a comeback in 3.00. We were testing it a couple of nights ago and I'm pumped to play it again!

    3.00 will be out by friday (November 26, 2010) unless there is a huge bug found at the last minute!

Page 10 of 74 FirstFirst ... 678910111213142060 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •