
Originally Posted by
Trauma.au
Yea I was meaning the timer would be the deterrent, it would allow arty or tanks etc. to finish the place off with out it being sold.
The other reason is that I have no idea what the base area limit is or if there is even one. Would be nice to have some of the key values listed in the notes. Can't test must due to limited funds.
There is no base limit, we prefer things to be open ended.
You can get dev options if you decompile the mission and look in Client\Init_Client.sqf:
Code:
//DEV SECTION***********************************************************************************************************
//Click on the map to teleport to that location
//onMapSingleClick "vehicle player setpos _pos";
//Godmode
//player addEventHandler ["HandleDamage", {false}];
//Mirrored Damage (The damage you are supposed to get, goes to the person shooting you)
//player addEventHandler ["HandleDamage", {false;if (player != (_this select 3)) then {(_this select 3) setDammage 1}}];
//Upgrade All techs to max level
//[] ExecVM "Common\Dev\Dev_UpgradeAll.Sqf";
//High Resources
//[] ExecVM "Common\Dev\Dev_HighResources.Sqf";
//Buildings Build Fast
//[] ExecVM "Common\Dev\Dev_FastBuildings.Sqf";
//DEV SECTION***********************************************************************************************************
Just uncomment what you want to work.
EDIT: Added more FAQs to the first post.