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Thread: Gossamer's Warfare --- Variant of Warfare BE

  1. #11
    Gunnery Sergeant BigMorgan's Avatar
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    This is Warfare BE stripped of all AI team coding. Honestly if you're playing this alone it's probably not going to be as enjoyable.

    What we have accomplished is to streamline the mission to a state that it provides a very enjoyable experience in multiplayer and we've paid a lot of attention to reducing "warping" as much as possible.

    If you're enjoying it come join us on our server, I'm online most days (under the same username as here). Just filter TGW in the server browser.
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  2. #12
    Second Lieutenant GossamerSolid's Avatar
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    Quote Originally Posted by Rufuske View Post
    I can't for the love of god figure how to build aircraft factory. Supplies 30k, airfield occupied, all upgrades maxed and it's still grayed out. What am I doing wrong?
    Sorry, I forgot to mention that. Will add it in first post.

    There's a minimum amount of towns you have to own in order to be able to build an airfactory.

    Chernarus = 10
    Takistan = 10
    Zargabad = 3

    Missions/Gamemodes - F.U.B.A.R. (WIP)
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  3. #13
    Thank you! Looks like it's the best implementation of warfare I have seen so far. Great job! I wish my ping to your server was a bit lower.

  4. #14
    Second Lieutenant GossamerSolid's Avatar
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    Quote Originally Posted by Rufuske View Post
    Thank you! Looks like it's the best implementation of warfare I have seen so far. Great job! I wish my ping to your server was a bit lower.
    Thanks man, the server is located in Chicago, USA.

  5. #15
    Quote Originally Posted by GossamerS View Post
    There's no AI, it's specifically geared towards a more PvP experience.

    - No AI Commander
    - No AI Team Leaders


    The only AI you will see:

    - In towns as defending forces
    - Bought for your squad


    sorry for not mentioning that in the first post.
    I like this simply because it will decrease server load.


    Can we get some more parameters added? Namely;
    • Starting cash/supply.
    • Auto kick team swapper (if it's not standard).
    • Amount of AI resistance & occupation per town.
    • Empty vehicle lifespan.
    • Auto-manned defences (if it's not standard).

    That's all off the top of my head.

    Oh and love that it uses Mando
    Last edited by Trauma.au; Aug 9 2010 at 05:26.

  6. #16
    Quote Originally Posted by Trauma.au View Post
    I like this simply because it will decrease server load.


    Can we get some more parameters added? Namely;
    • Starting cash/supply.
    • Auto kick team swapper (if it's not standard).
    • Amount of AI resistance & occupation per town.
    • Empty vehicle lifespan.
    • Auto-manned defences (if it's not standard).

    That's all off the top of my head.

    Oh and love that it uses Mando
    Yeah I think it's a very nice version of WF, but agree that more parameters (as above) would be an improvement.

    Thanks again for your hard work
    "Gentlemen, you can't fight in here... this is the War Room!"

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  7. #17
    Second Lieutenant GossamerSolid's Avatar
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    Thanks for the comments/suggestions guys.

    - Auto Kicking Team Swappers and Auto-manned defenses are on by default.

    I originally didn't want to make parameters because it can potentially introduce balancing issues or some other kind of issue that I wouldn't be able to forsee.

    I can definetly look into those other parameters you suggested, but I tend to stay away from params.


    Version 2.05 will be released today (You can check the changelog by using the link on the first post).

  8. #18
    Played it some more, noticed that all units face to the north regardless of factory orientation, this used to happen in Warfare BE but was fixed so they face outward from the factory.

    Also it's rather annoying to have to fish for the correct ammo type in the small lists, only showing the appropriate ammo for the selected weapons would be nice.

    Also due to the poor scoring system in Arma I'm finding that I am not getting credit for tank kills using the SMAW/MAAWS. At $500 per round it can be a bit annoying to not get cash for the kill, even the T-34 which explodes seconds after impact does not pay up, the Jav however does well.
    Last edited by Trauma.au; Aug 10 2010 at 01:02.

  9. #19
    Second Lieutenant GossamerSolid's Avatar
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    Quote Originally Posted by Trauma.au View Post
    Played it some more, noticed that all units face to the north regardless of factory orientation, this used to happen in Warfare BE but was fixed so they face outward from the factory.
    I will look into fixing this for 2.06

    Quote Originally Posted by Trauma.au View Post
    Also it's rather annoying to have to fish for the correct ammo type in the small lists, only showing the appropriate ammo for the selected weapons would be nice.
    This will eventually get fixed, but you just have to be patient for now


    Quote Originally Posted by Trauma.au View Post
    Also due to the poor scoring system in Arma I'm finding that I am not getting credit for tank kills using the SMAW/MAAWS. At $500 per round it can be a bit annoying to not get cash for the kill, even the T-34 which explodes seconds after impact does not pay up, the Jav however does well.
    I'm not sure if I can do anything about this. Will investigate further though.

    ---------- Post added at 10:47 AM ---------- Previous post was at 10:41 AM ----------

    Version 2.05 Released!

    [Version 2.05] Official Mirror - http://thegamewardens.com/index.php?...downfile&id=66


    Gossamer's Warfare - 2.05 (Released 2010-08-09)
    ===============================================
    - 0000213: [Other] Update Commander Center Localizations (GossamerSolid) - resolved.
    - 0000211: [Balance] Give Guerillas NAPA T-72 (GossamerSolid) - resolved.
    - 0000209: [Bug] UH-1H and AN-2 cannot attach vehicles (GossamerSolid) - resolved.
    - 0000207: [Bug] Support Menu error: Rearm,Repair,Refuel on Civilian Vehicle (GossamerSolid) - resolved.
    - 0000206: [Bug] Mando kills not reporting bounties (HOTFIXED into 2.04) (GossamerSolid) - resolved.
    - 0000210: [Feature] Client and Server FPS monitor (GossamerSolid) - resolved.
    - 0000205: [Bug] Support Menu error: No Units close to supply source (GossamerSolid) - resolved.
    - 0000199: [Bug] UH-1H has "commander" that spawns outside vehicle (GossamerSolid) - resolved.
    - 0000195: [Feature] When an Asset is called in, Teammates should be alerted. (GossamerSolid) - resolved.
    - 0000194: [Balance] Remove Two Modern Sa58 Variants from Opfor (GossamerSolid) - resolved.
    - 0000192: [Bug] CZ Landrover w/Guns should have 3 crew slots (GossamerSolid) - resolved.
    - 0000214: [Bug] Blank entries in Equipment section of Loadouts Menu (GossamerSolid) - resolved.
    [12 issues]

    I'm at work till 9:00PM EST, I'll be back at that time to address any further concerns/suggestions/etc

  10. #20
    Highly recommend using the BTR90 HQ for east, the tracked vehicles have a massive mobility disadvantage on Takistan.

    Vodnik MG is missing a gunner (commander slot). Also a repair truck para drop would be nice.
    Last edited by Trauma.au; Aug 10 2010 at 01:03.

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