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Thread: ASR Throwable Satchel

  1. #1

    ASR Throwable Satchel

    Throwable Satchel 1.2.1

    This mod allows a demolition expert (usually engineers and special forces soldiers) to convert a regular satchel into a throwable one and back.
    To convert, you must first select it (cycle weapons until the satchel is selected) then use the scroll menu action.
    It can then be thrown over a very short range (max 10m) in the way grenades are used.
    You can use it to blow stuff up when you can't get there and set it manually,
    or like a last-resort AT weapon, for example to throw demo on top of a tank that's on the other side of the wall, or from a roof.
    Use your imagination, be creative Once you throw it, quickly get away and cover yourself from the blast.
    For simplicity, the fuse is very short, preset to burn in 10 seconds and it cannot be adjusted.
    The explosive properties are unchanged from a regular satchel.

    It is heavily recommended that this addon is installed on all machines in a multiplayer game for fairness and stability.

    How to install:

    1. Determine which files you need. There are 3 addons:

    a. asr_throwablesatchel
    b. asr_throwablesatchel_oa
    c. asr_throwablesatchel_oa_ace

    Use:

    a. - for Arma 2
    a. + b. - for Operation Arrowhead Standalone or Combined Operations
    a. + b. + c. - for Operation Arrowhead Standalone or Combined Operations and the ACE2 mod.

    2. Copy the selected .pbo and .pbo.bisign files to a mod (addon folder) and launch the game with that mod loaded. For more information about addon folders please check BIS Wiki here:

    http://community.bistudio.com/wiki/Addons#ArmA_2

    Big thanks to AlphaSquad members and regulars for testing and feedback.

    Download link: Throwable Satchel

    Mirrors (thanks!)
    Armaholic
    Armed Assault.info

    CHANGELOG
    ==================
    1.2.1 | 18 OCT 2010
    The ACE compatibility addon had to be updated for latest ACE releases which added a new throw muzzle.
    Resigned the addons with a new key.

    1.2 | 13 SEP 2010
    Russian specops can handle explosives (and convert satchels) too.

    1.1 | 19 AUG 2010
    Reduced the maximum range the satchel can be thrown to about 10 meters (was about 25m in v1.0).
    After the conversion, the throwable is automatically selected and ready to be thrown.
    Also, after you re-convert a throwable satchel to a standard (placeable) one, the primary weapon is automatically selected.

    1.0 | 07 AUG 2010
    First release

    Enjoy!
    Robalo [AS]

    Video (shows version 1.0 - latest has a much shorter throwable range)
    Last edited by Robalo; Oct 18 2010 at 07:09. Reason: v1.2.1

  2. #2

  3. #3
    Master Gunnery Sergeant
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    awesome stuff, been waiting for something like this

  4. #4
    I think you can throw it too far.
    If its a just for fun mod, then its ok, but if its gameplay oriented it just swaps out the normal grenade for the "noob" grenade.

    I could understand if you could "throw" it like 1m towards the ground ahead of you, instead of walking point blank into the tank, but with this range you could just as well drop the rifle and just take satchel charges into a urban fight.
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  5. #5
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    Something I've always wanted, particularly to be able to toss one over a wall. Thanks.
    Last edited by HyperU2; Aug 7 2010 at 19:24.

  6. #6
    Second Lieutenant Kremator's Avatar
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    EXCELLENT ! Thanks mate !

  7. #7
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    Author of the Thread
    Quote Originally Posted by JojoTheSlayer View Post
    I think you can throw it too far.
    If its a just for fun mod, then its ok, but if its gameplay oriented it just swaps out the normal grenade for the "noob" grenade.
    Thanks for your feedback. Have you tried it in game ?
    I try to make both fun and not too unrealistic. I made it so you can throw it over a wall, this is very important.
    Last time I changed it was because someone told me the range was too short.
    I might tweak it further depending on feedback.

    I use this with ACE and trust me, it's not so fun running around with satchels at all because of the stamina system. Also where I play, usually you grab one if you need it for the mission, two if you have to blow up something big. It is rarely used as a throwable, but very good to have when you need it that way.
    I made compatibility addons for Arma2 and OA only because I knew someone would ask for them.

  8. #8
    Quote Originally Posted by Robalo_AS View Post
    ... not too unrealistic. I made it so you can throw it over a wall, this is very important. ...
    Satchel charges is supposed to simulate planted explosives.
    Like, if you in real life where going to take out a rail road track you wouldnt just throw the satchel down on the rail road tracks even if it was only 1m. So in that sense its pretty unrealistic to throw it that far, even if people complained about it.

    As for the over the wall feature... When would you in real life every do such a thing with that kind of explosives???, but go back to ACE 1.3 (Arma 2 no OA. Addonsync with Kellyes Heros A2 server to get it.) and try the grenade mode "throw short" (shift+h or ctrl+h, dont remember). This mode throws a grenade --just-- over a wall and is ONLY useful for that purpose. Might be something similar you are looking for if you dont want to create a "noob tube" weapon. No offense, but lets face gameplay reality.

    Edit:
    A "forward thrust", like from your chest and forward down at bit and a "just barely over the wall" options wouldnt be overpowered and keep it within some level of realism, I think, but its your mod, dude.
    Last edited by JojoTheSlayer; Aug 7 2010 at 19:47.

  9. #9
    Second Lieutenant Kremator's Avatar
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    Wind yer neck in Jojo. As Robalo has it in the video is perfect.

    Don't like it ? DON'T USE IT !

    I love it Robalo

  10. #10
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    How about an A2 only ACE version?

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