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Thread: Editing, Expanding and Modifying Domination

  1. #1531
    Your running circles around yourself here.
    dont mess with the SQM.

    CDF is already in the game, no mod needed.
    If you do have a mod for CDF then you need to find the script in the mission folder itself and change the classnames so that the mission uses those units and vehicles and whatever else.

    The script adds the units not the SQM, the SQM is the result of whats put down in the editor,
    It could be possible to change the classnames in the SQM but its not going to work becasue the scripts are hard coded to load a specific classname for the mission,
    so change the scripts, then you end up changing the SQM.

    You could as I have pointed out is add your units and vehicles and stuff to the mission and play with those.

    Take the playable units you choosewhen you start the mission and then replace those with the units from the CDF mod your using,
    but transfer the codes from the original units to the new units before you delete them.

    For the vehicles, just add your vehicles, planes, and or choppers you want, and just transfer the respawn codes from the init lines in them,
    to me that would be the easiest way.

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  2. #1532
    Okay I think I get it, edit and add vehicles in the editor and change the playermodels class names in sqm?

    Well you see I'm using Project CDF so they have differ models that is why I am changing it and that is why I need to include the addon into the gamemode so people will need to download it to play.

  3. #1533
    edit and add vehicles in the editor and change the playermodels class names in sqm?
    Yes to edit the mission, and add vehicles and units, but forget the SQM.

    As I said use my tutorials so you have an idea of how to take a mission and put it into the editor:

    How to import SP/MP Missions into the editor
    http://forums.bistudio.com/showthrea...05#post2039105

    then

    How to open Pbos and edit Mp Missions
    http://forums.bistudio.com/showthrea...23#post1658123

    1st. thing is first - Put the mission in the editor, so you'll need to make sure its not in a pbo format which from what your talking it about its not.
    2nd. find the mission in the mpeditor and then go to edit it, of course you need to launch multiplayer to do this,
    so go to mp, then host a new game, pick the mission, and then hit edit (bottom left).

    3rd. make sure your running your mod when you do this, but go to where the playable units are in the mission, they should all have a purple circle around them,
    these are the player roles you choose when you are going to join and play the mission.

    Basically put the units you want down in the mission, then take the codes from the Init lines from the existing playable roles originally in the mision and put them in the new roles,
    but you need to copy those codes, from one unit to the next, and then delete the old unit before you past the new one as multiple codes cannot be used at the same time, the editor will tell you this.

    4rth. once you have the new playable units, then add your vehicles, and planes, and choppers you want, delete the original stuff,
    but transfer the codes from the original vehicles and planes and choppers to the init lines of the new stuff you put down.

    thats basically it, you have the models from your mod in the mission.

  4. #1534
    Ah I see so I cannot just re-place the existing ones to the ones I use in the mod?

    EDIT: as well small question why when saving and previewing the mission makes it all broken I mean it does not show u the domination intro, AI's beside player roles and so on? I tried it as user mission and exported into MP as well.
    Last edited by Sakowski; May 28 2012 at 00:56.

  5. #1535
    Yes and No.
    As i said either find the script in the mission and change the classnames with the ones in your mod,
    or add the units and stuff from the mod into the mission as i described, thats the fastest way.

    its very easy to do, i have done it many times, just edit the mission, add your units you want, make your soldier units playable with one being the player,
    then transfer the codes over, then delete the old units and vehicles as you go, and you will have your models, and vehicles, understand?

    Also please dont quote my whole post its not necessary, my whole post is right above yours,
    I do know who your responding too, unless however someone had posted after me which wasn't you.

  6. #1536
    Ok deleted the qoute.

    As well thats hell of a work deleting adding new ones copying the code.
    when you mean script do you mean mission.sgm?

    The current actual problem I have now is that when I save the mission as user mission then export it as multiplayer the whole concept of domination is gone, no intro no New Objective, I have done what you told me, I actually deleted every vehicle and player roles and left one and it still happened?
    Because all I want to do is simply REPLACE not add nor move but replace units and vehicles and when ever done in editor it deletes the domination concept since re-placing (double clicking and changing the model) shouldn't do it since no code is changed by the model and the editor should save it in the sqm

    P.S. could you point me to the fastest way not sure if you did wrote about it.
    Last edited by Sakowski; May 28 2012 at 01:16.

  7. #1537
    As well thats hell of a work deleting adding new ones copying the code.
    Yes it can be, all depends on how much stuff you wish to add and how many roles you want to add.

    when you mean script do you mean mission.sgm?
    no, a script not the SQM which i dont know which one, it basically lists the classnames of the units and and vehicles used already in the mission,
    to me this would be the longer route, because not only do you need to make sure you have the correct script, but the correct classnames,
    I cant help you with this, some else will have to help you here.

    The current actual problem I have now is that when I save the mission as user mission then export it as multiplayer the whole concept of domination is gone,
    no intro no New Objective, I have done what you told me, I actually deleted every vehicle and player roles and left one and it still happened?
    Delete the old roles after you copied the codes fromt he init lines and the name of each unit. nothing in the mission should be broken doing this,
    i have done this many times and never had such issues.

    It is possible that the player, or another role is linked to some other scripted action in the mission such as the intro,
    so you will need to look at all the codes the codes in the init line,a dn the code or name in the name position ect,.

    Just add your stuff in and then transfer the codes over, copy n paste, if you get a window error that says code is already
    in use or expression is in use already then you need to delete the original.

    just make sure you have exactly as the original before you delete the original, compare notes.
    Do not delete anything else, be sure also when you do this put the mode on for markers which is F6
    so you dont accidentally delete markers in the mission, as they are used for all sorts of stuff.

    What version of Domination are you editing?
    and do you have a link to the mod you are using and are trying to add to the mission?

  8. #1538
    This is the mod Im trying to add: http://forums.bistudio.com/showthrea...42-Project-CDF

    I am using 2.60 A2 Chernarus with modified base I found on google Spoiler:
    I wanted to use 2.61 OA Chernarus but when ever I extract it and put it in my MPMissions it looks broken since nothing is on the map simply EMPTY map and it seems like this is only one working ver I could find for me.
    All I want is to replace vehicles and player units not adding anything...

    Everytime I try to mod it for my TRU It keep on breaking its self, never tried doing that kind of stuff before sadly not much people help doing it with you so Im being stuck on point 1.
    Last edited by Sakowski; May 28 2012 at 01:30.

  9. #1539
    So this co40_domination_2_60z_west_a2_dusty.chernarus.pbo being the mission works for you, correct?
    and you basically want to put the CDF mod also seen here-->http://www.armaholic.com/page.php?id=15888

    in the mission, correct?

    All I want is to replace vehicles and player units not adding anything
    basically you are but you have to add in order to replace, it has to do with the codes.

  10. #1540
    Yes its all correct I want to replace the models and vehicles using that mod. Still confusing but I guess I will have to screw around with this till death.
    Thanks for the help I guess If I will maybe be able to accomplish this one day I might need more help heh.

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