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When I originally got the mission, all I did was google it and download the first result I found and then began adding to it. At this point it seems like it'd be quite a hassle to have to shift all the changes made over to yet another version of the mission.
To use the next or latest version then all you should have to do is copy n paste what you added, i suggest get the version your trying to edit workable for what your trying to do and
or add to it and then that way you have a working example.
Just have 2 versions editable in the mpeditor, and then load each mission.
Move the planes you got and what not into a central area, then copy them all then load the next (latest version) and paste the stuff, should take you about 20min .
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Hello,
I think I must be retarded or something but I can figure this issue out.
I was able to dePBO the Chernarus mission using the informatin you all have provided and I have edited it and it appears to be working, however, I have two issues I cant seem to find a solution to two things and I'm starting to think I just suck a searching... Here they are anyway.
I'm using CO40 Chernarus 2.61zc 1.60
1. I cannot figure out how to add the ability to choppers to lift certain things. I've read several threads in here but I cant find the strings/lines/code everyone suggests should be there to change.
2. Backpacks stop working after saving the mission to multiplayer. I get no script errors and I do get the "Backpack is loaded" message but nothing happens, neither graphically nor mechanically.
Can anyone give me some insight or point me to the thread page where this is explained?
I am editing an ACE 2 domination on the island of fallujah, I have a problem with the "chopper service" is to never recharge rocket pods of attack helicopters,
Thanks to all ...
Hi all,
If not resolved Side Missions (in all versions 2.61) not opens a window "not resolved" (top right). It pops up with some players an error message in the black bar ".... x_sidemissionwinner.sqf.... line17
What is wrong with that?if (GVAR (side_mission_winner)! _bonus_vecn = 0 &&! = "") then {
How can I fix it?
Xeno has said he not doing this any more. It's a shame, but his choice.
For those who are interested, me and a couple of chaps are attempting to make a brand new MP multimission inspired by Domination.
http://forums.bistudio.com/showthrea...on-for-ARMA2-3
could anyone tell me how I can change West side be only CDF models and the enemies be other faction, what I mean is that I want to make Project CDF usable in the mod.
As well how can I change vehicles that are already spawned I guess its the mission.sqm am I right? but how do you open it to edit the map and place differ thing?
thats all scripted, and you would need classnames for the faction you want to use:how I can change West side be only CDF models and the enemies be other faction
get classnames for CDF here-->http://forums.bistudio.com/showthrea...=1#post1292932
1st youll need to import the mission into the editor so follow this first:but how do you open it to edit the map and place differ thing?
How to import SP/MP Missions into the editor
http://forums.bistudio.com/showthrea...05#post2039105
then
How to open Pbos and edit Mp Missions
http://forums.bistudio.com/showthrea...23#post1658123
and learn about the editor, download the pdf file at the link below
Armed Assault Editing Guide - Deluxe Edition - English version
http://www.armaholic.com/page.php?id=4847
---------- Post added at 04:56 PM ---------- Previous post was at 04:52 PM ----------
To add the CDF units and vehicles on top of the mission, just insert the vehicles and planes you want.
once you do that then you will need to use either the existing respawn codes in the vehicle and planes in the mission, or add a new one,
I can tell you how to do this, but not where to find the script you need to swap the classnames for CDF.
I've actually done it differ way but unable to start and test if it works, I have edited the sqm file with Notepad ++ and changed the classnames so that should not make any problem however when added the addon in the addOns[]= when connecting to server it says I cannot play because downloadable content is not here or something like that but I do have it, however the mod is in a @Folder (@PCDF) should I move all the pbo from there to addons and see if it will work?
EDIT: Or do I have to add every pbo name into the addon list?
2nd EDIT: tried it and nothing, I have to include this addon because player models are used from it however I cant get the addons included into mission.sqm... All I need to know is just how to include a addon that is in a @Folder type
Last edited by Sakowski; May 27 2012 at 22:38.