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Thread: EOD Mod

  1. #1

    EOD Mod

    EOD Mod
    by Reezo


    Visit us at: www.sr5tactical.net

    Just to make it as clear as possible, this mod is in BETA stage. The purpose of this release is to allow you (if you want) to provide me with debug and testing.

    Description:
    This mod brings IEDs and Suicide bombers into the game, as well as Thor 3 IED jammers, radio triggermen with random reactions etc. etc.

    Most of the factors are randomized in order to give it a more realistic, varied and entertaining experience in accordance to the expectations of a title like ArmA 2.

    Video tutorials, trailers, sneek peeks and guides:

    Gameplay elements and features
    Editing elements (2 parts)
    |
    Editing elements (IN ITALIAN for my italian friends)
    learn English you schmucks, it's 2011!

    A short gameplay example of a suicide bomber
    Disclaimer:
    - The mod is still in beta testing and provided as is. There are no guarantess, for what I know this could even format your entire computer. I will only care if you provide me with sensible data/info etc.

    - The purpose of releasing this at its present state is to get some kind of improved beta testing from you, users. Any PM/email/post asking "I tried this and that in my mission, but it does not work..can you help me set it up?" is going to be ignored. On the contrary, I will instantly pick, from your messages, if you are willing to provide some actual constructive feedback. This will grasp my attention.

    - For beta testing reasons the mod outputs a lot of text to the main server log. I did this for two reasons: one, for keeping track of a good diagnostic log (that you can use, as well). Two, for hassling you people who want to use it in your dedicated servers right away. At its present state you will need some kind of controlled environment to run and test this. By the time you read this I might have released an updated version which takes care of what I just wrote, but who knows?

    - No documentation, yet. All you need to know is in the videos posted above.

    - The previous IED Detection and Disposal scripts are not part of this mod: this mod contains code that I re-wrote from scratch.

    - I need feedback to fix and improve the actual mod behavior, not suggestions on NEW stuff to add. New stuff will be taken into account at a later stage. For now I will probably just ignore it, so don't ask.

    - I might remove the ACE dependancy but for the moment it is pretty convenient to me for a number of reasons (not just gameplay reasons, but also technical).

    - I won't remove the CBA dependancy. CBA should be default code in ArmA 2 by itself, it makes modding and scripting much easier and better in terms of performance for both the server and its connected clients.

    - If you think the title "EOD Mod" is too much for this, I am sorry, I got to pick one and I did.

    Features:
    - Custom images and sounds
    - Uses modules for ease of use
    - Parameters fully customizable, for dynamic/persistent scenarios as well
    - Works with virtually any mod
    - SP and MP compatible

    Requirements:
    - CBA
    - ACE Core

    Credits:
    Xeno - For all the coding tips, tutorials and IM chats
    VIPER[CWW] - 'Allah Akbar' sound sample
    SR5 Tactical - My men

    License:
    I don't want to say this is a masterpiece, but I know for sure I have put a lot of time and efforts in this scripts suite. If you want to make changes I would please ask you to contact me for my permission. I would also love to have more people work on this same thing rather than having 20 people working on the same thing with different names. I am open to critics and teamwork, I will try my best to make my skills match my enthusiasm.

    Copyright:
    Nothing I can really "claim" or track you down with..so please don't just be an assh*le and if you do any change to this script or implement it in your missions or scenarios..please add some kind of credit line to this work. It would be kind

    How to pay me back:
    I accept donations via PayPal, you can use albertors@gmail.com if you want. Yes, I am this dirty.

    Mirroring and downloads:
    v2.22 - http://www.multiupload.com/Z955SK2NOT
    For feedback, email me at info(at)sr5tactical.net or shout your thoughts here.

    Enjoy and have fun, see you on the battlefield,
    - Reezo
    Last edited by Reezo; Nov 20 2011 at 13:11.


    Missions: The Taking of Fallujah (ACE) | A Day in the Life (ACE) | Roadblock Duty (ACE)
    Developer for: ACE RWR Radar Component | EOD Mod | SMK Animations Mod | IED Det. and Disp. Script | MOUT Generation Script | Loudspeaker Script | SniperPod Camera Mod

  2. #2

  3. #3
    Master Sergeant Militantsausage's Avatar
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    May 3 2010
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    Gold Coast, Australia
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    nice work mate, looking forward to testing it!

  4. #4
    excellent thanks

    (Possible to remove depedancy CBA & ACE plz ?)

  5. #5
    Quote Originally Posted by panda123 View Post
    Possible to remove depedancy CBA & ACE

    Quote from disclaimer:
    - I might remove the ACE dependancy but for the moment it is pretty convenient to me for a number of reasons (not just gameplay reasons, but also technical).
    - I won't remove the CBA dependancy. CBA should be default code in ArmA 2 by itself, it makes modding and scripting much easier and better in terms of performance for both the server and its connected clients.

  6. #6
    Quote Originally Posted by panda123 View Post
    (Possible to remove depedancy CBA & ACE plz ?)
    Didn't actually read the post?

    - I might remove the ACE dependancy but for the moment it is pretty convenient to me for a number of reasons (not just gameplay reasons, but also technical).
    - I won't remove the CBA dependancy. CBA should be default code in ArmA 2 by itself, it makes modding and scripting much easier and better in terms of performance for both the server and its connected clients.

  7. #7
    Quote Originally Posted by Reezo View Post
    SR5 Tactical - My men
    Reezo is the best
    Vote: http://dev-heaven.net/issues/12240

    @@@@@@@@@
    @@@@@@@@@
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  8. #8
    Thanks mate, been waiting a while for it but no documentation or demo mission on how to use it ...



  9. #9
    Was very excited to see this and downloaded! Then I read about ACE dependancy and wasn't happy again.

    Couple of things mate. Is it possible to release a script version of this mod? and guess what ..... ACE independent ?

    Cheers Reezo! grats on release whatever you decide

    PS also ... get this in Addons+Mods COMPLETED section where it deserves to be.

  10. #10
    Thanks mate, been waiting a while for it but no documentation or demo mission on how to use it ...
    You must be kidding me .. no wait, you have a CoD avatar so you might actually be serious Watch the videos .. I've spent hours shooting them, encoding them and uploading them to YouTube (blame my slow connection).

    @Kremator I do not think I will release a script version of this, sorry. A non-ACE version is going to be already unlikely..I simply have no more time to work on ArmA 2 mods/scripts and what so ever so I intend to complete my actual projects and them move to playing with SR5, some mission making for the clan campaigns and that's it. Sorry, I am sure someone could pick up where I am going to leave the projects


    ATTENTION:
    This mod requires @CBA and @ACE (meaning ACE Core, not Extras)

    I found it erroneously quoted on Armaholic, where it says @ACEX is required. To my knowledge, only @CBA and @ACE are required.

    Sorry for the misunderstanding,
    Last edited by Reezo; Sep 2 2011 at 16:43.

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