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Thread: mikebart's Project's

  1. #121
    CWR² Developer Bushlurker's Avatar
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    all BIS trees were released as MLODs, so you can repaint them easily for your project.
    Does this include the Arma 2 trees? Did I miss something???


    B

  2. #122
    Hi, i've found a couple more of places where the AIs seem to have small problems when going on vehicles, haven't ry with 'em on foot.

    - Here:

    There the AIs on standard behaviour (aware, i guess) swap from the road segment marked in red to take the one at 3128 when ever they're ordered to trip to a crossroad on the SE side, booth in wheeled as in tracked vehicles. A minor thing that could be fixed by adjusting the waypoints i guess instead open the map and clicking on the map to order the destiny.

    - Here Too:

    There (clicking on the map) the AIs on wheeled as in tracked vehicles leave the segment marked in red to go straight to the road piece below it; but they don't do it with accurate waypoints and setting their behaviour to Safe.

    I've also found another rock that the AIs collide with, but only on (small) wheeled vehicles; this don't happens with wheeled APCs/IFVs as the LAV-25s or the BTR-90s. Neither happens with tracked vehicles (M1A1 & T-90).

    They collide with that rock to go up the road as going down. Let's C ya

  3. #123
    Double post (delete it plz).

  4. #124
    Hi, i've noticed another bug that i don't think that can be solved as is a BIS side bug related to the fog.

    As can be seen there... the bushes are not covered by the fog, is the only object on the island that i've seen, not affected by the fog; the roads also appear as made out of shiny water, but that happens too on the Uthes and Chernarus, it also happens in any island object such as fences, buildings windows, building roofs, letters and some other objects.
    The fact that the bushes stand out in that way is not that a problem, as the island performance is really good even on low specs computers like my one; but still a bug. Let's C ya

  5. #125
    Hi mikebart i have used your rocks finnaly got them showing with textures now and i would like to say thank's and how good they look.

    I have them on hellskitchen sangin is there permissions on these models to change the texture colour to the takistan type colours so they match in with the taki soil type would be great if you or i could do that just to match diffrent enviroments.

    Also if there is no permission on them can I release the rocks pbo in my hellskitchen folder or do you prefer a link to them on armaholics thanks again and keep up the great work.

  6. #126
    Gunnery Sergeant
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    feel free to edit them to match your terrain Smokedog.

    sorry about the lack of updates, given there still some issues that need to be fixed, I havent had alot of time to work on Arma related stuff lately.

    Im just posting to provide a link to mb_rocks .rvmat's and source .psd's, I didnt realise the .rvmats werent being extracted from the .pbo.
    The source .psd's can be usefull for editing the rock ledges _mc map to match up with your islands satalite image without losing other details included in the _mc map.

    http://www.megaupload.com/?d=6NZQT1EA

    ---------- Post added at 04:19 AM ---------- Previous post was at 03:46 AM ----------

    Apart from tinting them, I wouldnt change the rock textures too much, the normal maps match up to the geometry so if you swapped the rock textures for different ones you'd lose all that normal detail.
    I'd recommend just changing the sand texture.



  7. #127
    Gunnery Sergeant
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    Author of the Thread
    Update: i've updated mb_vegetation with the A2OA treeAdv shaders so all the flickering issues found with the tussock have been fixed, vegetation drawing in front of fog in the distance has been fixed too.
    You can also find mlods for the newer versions of the vegetation on this page.

    https://dev-heaven.net/projects/mb-veg



    there is a newer version of Mana Island NZ in the works, so hopefully wont be too far away from release.

    @wipman: thanks for posting about all those bugs, I should have all the road blocking issues ironed out in the next release.
    Last edited by mikebart; Sep 15 2012 at 08:19.

  8. #128
    It all looks sensational mate.

    |AAW: CO|Australian SOTG|A3 US Army & USMC Retextures|ACR|TAN M14's|US Army OCP|AKS-74U Camo|
    BIS, you are an odd fellow, but I must say you Steam a good ham.

  9. #129
    Looks pretty and pretty special

  10. #130
    Great, thank you for v0.9 release!
    PMC Editing Wiki opened for ArmA 3 information, guides, tutorials, etc!

    PMC Tactical - Operation Flashpoint, Armed Assault and ArmA 2 addons / mods / missions.
    PMC Editing Wiki for tutorials.
    Vietnam: The Experience - BIS forum group, join now for all your Vietnam War mod needs.

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