View Poll Results: What are the most important sounds for you while using JSRS?

Voters
166. This poll is closed
  • The weapon sounds!

    27 16.27%
  • The vehicle sounds!

    4 2.41%
  • Environmental sounds!

    4 2.41%
  • Explosions, Soniccracks, Bullethits, the sound of danger!

    24 14.46%
  • The script features like the "distance sounds"!

    13 7.83%
  • Everything combined! The whole Mod itself is important.

    94 56.63%
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Thread: J.S.R.S. 1.5

  1. #6711
    Please help me!

    I play Arma2 with ACE mod by using playsix updater..
    HOW do i enable JSRS properly with playsix updater? I have no idea about what to do?

    Thanks in advance

    Funatix

  2. #6712

    JSRS with ACE

    Does everyone get a sound error pop up with JSRS plus 1.13 ACE? I am getting several and both are most up to date.

  3. #6713
    JSRS Audio Developer LordJarhead's Avatar
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    Author of the Thread
    Quote Originally Posted by fuNatix View Post
    Please help me!

    I play Arma2 with ACE mod by using playsix updater..
    HOW do i enable JSRS properly with playsix updater? I have no idea about what to do?

    Thanks in advance

    Funatix
    Sry, I dont have any Idea about PWS so I cant help you out about this topic, I think some one else here can though.

    Quote Originally Posted by phobiaOS View Post
    Does everyone get a sound error pop up with JSRS plus 1.13 ACE? I am getting several and both are most up to date.
    Yeah we had this error message either here and we have NO idea what's causing it. The reason is, the message is not saying exactly WHAT is missing, so it would be impossible to find the sound of 5600 that the game says is missing. So I can spent this much time on this and this error will stay I'm afraid!


    UPDATE:

    I released the JSRS 1.5 FINAL. It contains the last UPDATE 4 which is fixing the last error tickets from DevHeaven (EVO ACR Config, MH60/Blackhawk inside sound to low, TTS650 signature failure). The links are updated in the front page of this thread. I will keep the old updates online for those who didn't downloaded them yet but dont want to re-download the whole mod itself.

    http://mirror.24th-platoon.de/JSRS/JSRS15MOD-FINAL.rar


    And by this I want to mention that I really really appreciated the time here with you guys! You were awesome and we really had an awesome time. I would never got this far without your support over the last years. Thank you for playing with JSRS and making this mod as popular as it is right now!

    I will move on now and will, as some already know, focus on the ArmA3 development. Even if this is not really saying goodbye, it still feels weird to leave ArmA 2 to focus on ArmA 3! I really hope you can understand my point of view since the updated A3 engine provides so much more possibilities for a sound dude like me, that I really have to use them. For my own sake! I will leave this thread open, still will check on it every day! But with this post I officially announce that the work on ArmA2 has been stopped and JSRS and I will move over to the next level. I really hope you guys enjoyed staying with us here and that we will meet again!

    Also I want to mention that this is not a announcement for a ArmA3 JSRS Mod or anything. I will just move one, for MYSELF mainly. And when ever I would decide to release mods for A3, you will know it soon enough, through Armaholic or the JSRS Facebook site, or through the official JSRS Studio website I think about to let it create by a really good friend. I will NEVER move on Steam Workshop, never release a mod there and NEVER ask anyone or even ALLOW anyone to release my work or parts of it there! So you can be sure, what ever you will see there with JSRS or my name on it? ITS FAKE!

    Thanks again! I still hope you are not too mad with me now Thanks for all the time you spent, all the support, all the trust and awesome time! Thanks guys! You were awesome!

    LJ
    Last edited by LordJarhead; Mar 13 2013 at 18:37.

  4. #6714
    Thx for everything you did for A2 community,you are one of the few that really hugely improved Bis product....for free and that means a lot for us

  5. #6715
    Quote Originally Posted by LordJarhead View Post
    Yeah we had this error message either here and we have NO idea what's causing it. The reason is, the message is not saying exactly WHAT is missing, so it would be impossible to find the sound of 5600 that the game says is missing. So I can spent this much time on this and this error will stay I'm afraid!
    LJ
    LJ, I'm not sure if this was "tongue in cheek" since I didn't give any specific "error" messages or if you were serious. I'm currently at work and can't post the exact error message that is popping up. I know one said something about "treecutter" or something along those lines and another was some sort of vehicle sound error at the main menu. I'll be sure to get the exact error message to post once I get to the house. I just wanted to see if this is normal or should the game be loading error free.

    Thanks guys

  6. #6716

    Problem with distance sounds

    Hey
    I use JSRS 1.5 and I have the problem that in multyplayer it seems like I only hear the "close-weapon-sounds"
    some1 can shoot a M249 100m away I hear NOTHING not even cracks or snaps from the bullet impacts.
    If the person is cloe enought though I hear him shoot.

    In singeplayer tho everything seems fine: I went in the editor, spawned a couple of OPFOR and BLUFOR positioned myself liek 200m away and I heard their gunfight then I engaged them myself and heard snaps n cracks when they returned fire.

    I have the problem when startin @JSRS 1.5 with @CBA, @CBA_A2 and @CBA_OA
    and when I start @JSRS 1.5 with @CBA_CO
    I own ArmA II : CO
    Last edited by Magicool; Mar 14 2013 at 20:01.

  7. #6717
    Retired Moderator Foxhound's Avatar
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    Thank you for all your work you have done for the community mate! Also thank you for the support you have always shown (and still do) towards Armaholic, we really appreciate that.
    I hope we will see your work in Arma 3 some day as well but more important is that you can now start doing what you want to do


    Final release frontpaged on the Armaholic homepage.


  8. #6718
    Second Lieutenant mrcash2009's Avatar
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    Hi Jarhead,

    Well to be honest, I have messed around with 1.5 for some time now and I have found it difficult to constructively criticise nearly all aspects of it since this release. At one time there were niggle guns, some niggly incoming rounds, vehicles and so on & also walking sounds. Since 1.5 I haven't swapped anything out, and quite simply you nailed what people were asking for, coupled with all the script progression for ambient/in door sounds and first person weapon extras, I think its definitely a polished package fixed install for Arma2 for as long as anyone has it on their machine.

    As and when you come back with Arma3 content/Arma3 section thread I will be listening intently on the new things it can do (and will also be part of the deciding factor on if I purchase post full release) IE: what audio engine has got going for it in 3.

    Much respect for your & teams dedicated and hard work to take a soundmod above and beyond what the engine initially was expected to be capable of, and definitely with how that gets pushed for Arma3.

    Oh, and MAKE BACKUPS!!!!!!!!!!!!!!!!!!!!!!!!

    BTW thanks for that mirror link it took 10 mins to grab 1 gig, nice.

    SICK OF IDIOTS & STEAM.

  9. #6719
    Lieutenant Colonel Tonci87's Avatar
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    Thank you LJ for your hard work to make A2 (I kid you not) the most awesome sounding game I know!
    I would also like to thank you on behalf of my team. We were happy that you gave us the opportunity to test JSRS before the officila release and we would be pleased if you decide to "hire" us again if you make something for A3.

    I look forward to what you are able to achieve with the new engine!
    (Thank god that we still can install addons the old fashioned way, steamworks won´t be necessary for mods)
    Teach the AI how to drive. Give us supression effects for AI. Make AI ragdoll if they get hit. Give us proper animations for throwing Frags. Give us a proper wounding system. Fix the armored vests so that they don´t protect the whole torso. Give us inertia influenced movement depending on the Weapon you have. Make every weapon have a collision model so that players prefer to clean houses with their pistol instead of their heavy MG. Introduce auto lowering of the weapon if it collides with the wall. www.Brigade2010.de

  10. #6720
    Sergeant Major
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    LJ: thanks very much for this update.
    Is it a complete release? Or is it a hotfix?
    i.e. should I simply delete previous versions? or should I overwrite them?
    I really appreciate your attention to detail and I can only hope that the A3 sound engineer is inspired by your work.
    When I'm cowering behind a wall or walking through a forest, I now love to listen to the sound-scape, particularly the distant sounds.

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