View Poll Results: What are the most important sounds for you while using JSRS?

Voters
166. This poll is closed
  • The weapon sounds!

    27 16.27%
  • The vehicle sounds!

    4 2.41%
  • Environmental sounds!

    4 2.41%
  • Explosions, Soniccracks, Bullethits, the sound of danger!

    24 14.46%
  • The script features like the "distance sounds"!

    13 7.83%
  • Everything combined! The whole Mod itself is important.

    94 56.63%
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Thread: J.S.R.S. 1.5

  1. #4771
    Very clever. I like it
    Hackintosh Windows 7/Mountain Lion. Intel i7-920 @3.8 Ghz.
    Gigabyte GA-EX58-UD5 Rev1. Palit GTX 680 4GB.
    6Gb DDR3 RAM. Corsair 650W PSU.

  2. #4772
    Master Gunnery Sergeant Meatball0311's Avatar
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    me likey!

  3. #4773
    First Lieutenant Tonci87's Avatar
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    Jul 7 2009
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    Hagen/Germany
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    Now I can imagine what this first person script will be like. I think its awesome. Noone will want to play with 3rd person any more ^^.

  4. #4774

    Smile

    OMG, LJ

    I don't know what you are trying, but i think you want to kill us with your awesomeness xD

    Keep up this awesome work! Everytime i think: Now, this is awesome, it can't be done better.
    And then, you do something new and i just:

    Spoiler:


    thx for everthing, LorJarhead! You are my hero
    Cheers B1n4ry

  5. #4775
    Lance Corporal WalrusNZ's Avatar
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    Oct 4 2010
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    Auckland, New Zealand
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    54
    Very cool idea, i look forward to it

  6. #4776

  7. #4777

    Thumbs up

    Nice LJ, Glock sound is realy original by real life! Confirm!

  8. #4778
    Sergeant Major Defunkt's Avatar
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    Apr 13 2008
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    Christchurch, NZ
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    1,732
    Like the first-person sounds very much. Let's hope in ArmA 3 scripts are no longer required to attenuate sounds based on proximity.

  9. #4779
    Private First Class Erasmus's Avatar
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    Jan 28 2011
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    South Karelia, Finland
    Posts
    18
    Best sound mod ever! Thanks LJ. I'm really waiting for a new update
    -=TREAT 'EM ROUGH - The Tanks!=-


  10. #4780
    JSRS Audio Developer LordJarhead's Avatar
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    May 25 2009
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    Author of the Thread
    Some information for 1.5:

    I will rework most of the content. The base mod will stay as it is right now, just some tweaks, reworked sounds and it will be full compatible with all sounds we have now. So if you dont like some of the new stuff with 1.5, you can also take the "old" 1.4 sounds instead.

    I'm not sure how long this update, or the new mod, will take. I estimate that it will take until late spring before I can provide any information about the release date. But this is unimportant right now.

    I want to keep the size of the mod, maybe I also can reduce it a bit. Since I have some good new samples I wont need to stay with the old, big environment samples. Also most of the vehicles will be slimmed for a big, without noticeable loop sounds.

    Most changes dont need any tests, since they only handle around sound sample without changing something in the configs. But the new script will be tested thoroughly to prevent any more patching afterwards.

    As some of you already noticed, I tried to get the more realistic way with the optional sounds. So 1.5 will also focus more on realistic sounding. I'm sure I canot even say "realistic authentic simulation" what ever. But I will do my best to make the sounds the way I think they shall sounds like. At least, my taste over others^^

    I will keep you informed about the progress I make via DevHeaven Thanks alot guys.

    Jarhead

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