The new PKM sound is so much better! The only problem is, it has some sort of high-pitched pinging sound in it that is bizarre. It resembles the sound of the casing hitting the ground, but it plays simultaneous with the muzzle blast and is really distracting. Anyone know what I'm talking about?
I like pretty much all the optional sounds.
And now that the new version is out, I can report on my distance script problems again.
I lay down in front of an SVD sniper, 300m away, and drew his fire.
This is what happens:
I hear the muzzle blast instantaneously. But it is the same sound as the up-close muzzle blast, just softer, like every other soundmod.
Then, I hear the crack, or the impact.
And then finally, I hear the muzzle blast selected by the distance script and played with the proper delay.
So I am hearing two gunshots! For some reason the script hasn't gotten rid of the usual sound as played by the engine.
In a little bit I will try running JSRS with no other mods or pbos removed.
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I like them and thats the point of these sounds. sry!
