View Poll Results: What are the most important sounds for you while using JSRS?

Voters
166. This poll is closed
  • The weapon sounds!

    27 16.27%
  • The vehicle sounds!

    4 2.41%
  • Environmental sounds!

    4 2.41%
  • Explosions, Soniccracks, Bullethits, the sound of danger!

    24 14.46%
  • The script features like the "distance sounds"!

    13 7.83%
  • Everything combined! The whole Mod itself is important.

    94 56.63%
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Thread: J.S.R.S. 1.5

  1. #4151
    Lieutenant Colonel Tonci87's Avatar
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    Quote Originally Posted by Berliner19 View Post
    Congrats on the release Jarhead.

    It was an Pleasure for us too beta test this pure epicness and give you our feedback.
    JSRS 1.4 is an Milestone of ArmA Sound Design and lifts the Game up too an level were never been before.

    So happy Christmas to you and again...Stunning Job.
    Couldn´t have said it any better.
    LJ you did a perfect job with this awesome piece of sound design!
    Teach the AI how to drive. Teach AI Tank drivers to turn their front towards the enemy. Give us supression effects for AI. Make AI ragdoll if they get hit. Give us proper animations for throwing Frags. Give us a proper wounding system. Fix the armored vests so that they don´t protect the whole torso. Give us inertia influenced movement depending on the Weapon you have. www.Brigade2010.de

  2. #4152
    Staff Sergeant Horus's Avatar
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    @LJ thank You and Merry Christmas
    @MadMike[Brig2010] doubled http link for Yoma..only one http://brigade2010.com/updater_ACE/Brig2010repo_ACE.7z

    Originally Posted by Maruk
    ....There are already many games that are simply Steam only but Bohemia Interactive so far tried to stay service agnostic as we did not like concept of enforcing our users in any direction....

    Last edited by Maruk; Feb 24 2011 at 15:48.

  3. #4153
    Staff Sergeant [TcB]-Psycho-'s Avatar
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    System requirements/ Anforderungen:
    -------------------------------------------

    System requirements/ Anforderungen:

    J.S.R.S. 1.4 supports any version of ArmA 2: Combined Operations (v.1.50-1.60).

    J.S.R.S. 1.4 unterstüzt jede Version von ArmA 2: Combined Operations (v.1.50-1.60)

    You have forgot to call that cba is required!

  4. #4154

  5. #4155
    Quote Originally Posted by Horus View Post
    @MadMike[Brig2010] doubled http link for Yoma..only one http://brigade2010.com/updater_ACE/Brig2010repo_ACE.7z
    Uuups - thx for giving a hint!

  6. #4156
    Lieutenant Colonel Tonci87's Avatar
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    Beware Guys:
    To get this Mod working you need:

    CBA


    A vehicle on the Map


    Really make sure that some kind of vehicle is present (even empty ones), otherwise the distance script will not work

  7. #4157
    Thanks for all your hard work dear Lord!

  8. #4158
    Thank you Jarhead..Merry Christmas!
    Have a good one


    Beware Guys:
    To get this Mod working you need:

    CBA

    A vehicle on the Map

    Really make sure that some kind of vehicle is present (even empty ones), otherwise the distance script will not work
    and will it crash then or just not play distant sounds?
    And is there a sollution to this? (not having to put a(n)(empty) vehicle on the map every time)

  9. #4159
    Just played a little and im truly amazed . Amazing experience and very intense gives the game an amazing upgrade.

    Thank you so much
    "Whoever comes to us with the sword from the sword will perish"
    Alexandr Nevsky Prince of Novgorod and Kiev 1220-1263

  10. #4160
    JSRS Audio Developer LordJarhead's Avatar
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    Author of the Thread
    Oh yha, forgot about that, CBA is needed!

    Game will not crash, but the distance script wont start. Just put something on the map, and even if its a bike or something. But come on, in which mission you dont have a vehilce on the map? Hehe.

    Jarhead

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