View Poll Results: What are the most important sounds for you while using JSRS?

Voters
166. This poll is closed
  • The weapon sounds!

    27 16.27%
  • The vehicle sounds!

    4 2.41%
  • Environmental sounds!

    4 2.41%
  • Explosions, Soniccracks, Bullethits, the sound of danger!

    24 14.46%
  • The script features like the "distance sounds"!

    13 7.83%
  • Everything combined! The whole Mod itself is important.

    94 56.63%
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Thread: J.S.R.S. 1.5

  1. #401
    Chief Warrant Officer mrcash2009's Avatar
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    BTW I also noticed the heavy gun M249 isn't as solid and as punchy as I would expect given the comparison to other weapons, maybe look at a alternative for that? It could be level, but as I was prone spraying an area I didn't get a feeling I was using a heavy gun.

    The M249 is sounding great, I need to test out some more guns that were reworked.
    LOL ... you have to love personal pref. I didn't read that until after i posted. Maybe the source is good but I just found sonically overall it didn't "feel" like i needed to put earplugs in with ace (if you get me). It was a "thinner" sound as apposed to a broader thicker effect I would expect, then again I maybe completely wrong on what to expect though

    Also its used now on the Kelly's Heroes server, so its a great place to test it out. the comments on team speak were about the fixed gunner on jeeps, and also a mention of "The incoming hit sounds need to be changed I cant tell where that came from" ... I would assume some right next to your head cracks n snaps and less crunching sounds with bullets hitting floor near you, some more thuds (earthy) and specfic sounds. Incoming ground hits around you still have that 50 cal gunner crunch crash whizz laser zippy thing going on like your being hit next to a metal surface or tank or something. Something more refined with thumps thuds, grass/earth being kicked up, some snaps, cracks and richochet zipps that are more refined with pings that are not like a laser blast. I guess im repeating but that was a comment from other people while playing, so thought I would post it back as feedback.
    Last edited by mrcash2009; Aug 17 2010 at 09:59.

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  2. #402
    nice work the gau 8 sounds very cool now.

  3. #403
    This mod is beyond amazing... if BIS played with this mod, they would be gobsmacked lol

    Sound is what makes a war game, bis have failed to see this so far, but thanks to awesome people like LordJarhead, we can have this feature, AND for FREE! Im very grateful indeed.

    I play with the mod with some huge battles, and my god, distant gun fire sounds beautiful!



    What we need now is supersonic bullet cracks, and bullet whizzing, when the bullet goes over our head, and it needs to be very loud, not quiet... like a large SNAP sound with each passing bullet.

    I hope Jardhead, you can implement this soon, and then, you will have the best sound mod ever invented!

    The onlu sound im not too keen on is the a10, chammy had this perfect. Its very unique sound. Maybe you could implement this in the future?

    Keep up the good work sir!

    MrAgentGuy

  4. #404
    For the loudness of the super sonic cracks, let's put it this way. When I had a 7.62x54R round pass by my head, it gave me a headache. That's how loud it was.

  5. #405
    If it had passed through your head, I imagine the headache would've been even bigger!

    (Sorry couldnt resist)

    On topic:

    Great mod LJH enjoying the combat atmosphere very much!
    Keep up the good work!
    Last edited by TheCrusader; Aug 17 2010 at 17:22.

  6. #406
    Gotta say this Mod is one of the best I have tried. I agree about the 249 needing some more ...U dunno.. UUUMPFF, I guess is the word. maybe more bassy, think "oh my god this weapon is a beast" type sound.

  7. #407
    Quote Originally Posted by MrAgentGuy View Post
    What we need now is supersonic bullet cracks, and bullet whizzing, when the bullet goes over our head, and it needs to be very loud, not quiet... like a large SNAP sound with each passing bullet.
    I agree, the supersonic bullet crack needs some work, also I think some of the weapon sounds are quiet and lack loudness/punch, The M16 and M4 for example sound like a .22, It doesn't sound like you're shooting a 5.56 round.

    Still, keep up the good work man

  8. #408
    The 2A42 when using AP rounds have the same impact sound as the HE rounds.
    Also the 2A42's sound is a bit weak compared to the 2A72 in the BMP3, it kind of sounds like a PKM on steroids (the 2A42 that is).
    Also known as Vikhr

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  9. #409
    Sergeant Major Mosh's Avatar
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    First let me just say wow... you have something going on here. I have many different sound setups/variations/combos I test and the one that I use the most now is just your sounds by itself.

    Thanks, you put a lot of time and effort into this and it shows and is much appreciated.


    But, if I might add a comment... I also think the M249 needs a little more punch. It happens to be my favorite gun so I'm particular with this one.

    And everything else mrcash2009 said I agree with. I tend to end up using the same sound combos he uses as his preferences are about the same as mine... I'll be looking forward to his sound mod list (like the one he did for Arma II) when he's done testing. Thanks to you too mrcash.

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  10. #410
    Quote Originally Posted by LordJarhead View Post

    Thanks at this point for explaining the error. (Was mentioned on VOP-Topic)

    And i was searching all the time for a god damn reason... :-(
    LordJarhead, you've got some great sounds in the mod, good work.

    As mentioned, if you'd like some of my original samples to work from for the M230, supersonic cracks, etc. then just ask - they are good quality samples and authentic.

    Also, the fix for the MK.17 CQC playing unsuppressed sounds is quite simple, ensure you include the modes[] = line in your class definition as shown below:
    Code:
        class SCAR_H_CQC_CCO_SD : SCAR_H_CQC_CCO {
            modes[] = {"SCAR_H_SD_Single", "SCAR_H_SD_FullAuto"};
    		class SCAR_H_SD_Single : SCAR_H_Single {
    		...
            };
    
    		class SCAR_H_SD_FullAuto : SCAR_H_FullAuto {
    		...
            };
        };
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    CSM2 Zeus AI Combat Skills CSM2 ArmA 2: BAF Weapon Sounds CSM2 P:UKF Weapon Sounds

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