View Poll Results: What are the most important sounds for you while using JSRS?

Voters
166. This poll is closed
  • The weapon sounds!

    27 16.27%
  • The vehicle sounds!

    4 2.41%
  • Environmental sounds!

    4 2.41%
  • Explosions, Soniccracks, Bullethits, the sound of danger!

    24 14.46%
  • The script features like the "distance sounds"!

    13 7.83%
  • Everything combined! The whole Mod itself is important.

    94 56.63%
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Thread: J.S.R.S. 1.5

  1. #4041
    Master Gunnery Sergeant Munger's Avatar
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    Perhaps much fewer RPT errors in 1.4 results in superior average performance? Just guessing though. Regardless, it's good news!
    The British Army will never yield!

  2. #4042
    I shall not insult moderators
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    Nov 25 2010
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    Enjoying the Videos L J - where do you get your intro music?

  3. #4043
    @[TcB]-Psycho-
    Try test this with ACE+ACRE+some mod, on another island, Lingor maby, interesting how fps show?!

  4. #4044
    Lieutenant Colonel Tonci87's Avatar
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    I´m testing with ACE+Blastcore+JTD Fire and Smoke+ all kinds of other Stuff: No Problems

    Update
    Benchmark E08 with a crapload of Mods
    vanilla 44FPS average
    JSRS 1.3 44FPS average
    JSRS1.4 44FPS average

    Specs: I7 2600k
    Sapphire Toxic HD5850
    Last edited by Tonci87; Dec 20 2011 at 14:36.
    Teach the AI how to drive. Give us supression effects for AI. Make AI ragdoll if they get hit. Give us proper animations for throwing Frags. Give us a proper wounding system. Fix the armored vests so that they don´t protect the whole torso. Give us inertia influenced movement depending on the Weapon you have. Make every weapon have a collision model so that players prefer to clean houses with their pistol instead of their heavy MG. Introduce auto lowering of the weapon if it collides with the wall. www.Brigade2010.de

  5. #4045
    JSRS Audio Developer LordJarhead's Avatar
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    Author of the Thread
    You guys have to know, this mod is designed to make Arma 2 better! I dont make me crazy because of performance drops while using ACE or other addons or even other maps. The drop will be bigger I guess! Just because of the massiv scriptstuff ACE is adding...

    At least I have to say, I'm really surprised by that test Psycho! I dont have JSRS 1.33 anymore, not even a backup (crazy isnt it? I made that mod at least, lol) so I had no clue of whats the difference compared with 1.33, but a better performance? Lol... yah, as Munger said, might be because of RPT's in 1.33. There are not so much in 1.4, hehe. Some missing wss files, but I still have some time before release.

    Jarhead

    PS: Psycho, thanks alot for testing matey!

  6. #4046
    Master Gunnery Sergeant M1n1d0u's Avatar
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    you have exactly 11 days before your eta .... just for information ! ahah amazing work

  7. #4047
    JSRS Audio Developer LordJarhead's Avatar
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    I'll remember this, hehe

    @PELHAM: On the latest video it was Uppermost - Obey The Rules! .

    Jarhead

  8. #4048
    Quote Originally Posted by LordJarhead View Post
    I'll remember this, hehe

    @PELHAM: On the latest video it was Uppermost - Obey The Rules! .

    Jarhead
    one or two week waiting no problem

  9. #4049
    Master Gunnery Sergeant Munger's Avatar
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    Quote Originally Posted by M1n1d0u View Post
    you have exactly 11 days before your eta .... just for information ! ahah amazing work
    Whoa, now just a second! I thought JH said it would be released on 24 Dec??

  10. #4050
    Second Lieutenant mrcash2009's Avatar
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    For the life of me I didn't notice the recent video on previous pages ref the distance sound script tests.

    To be very blunt ... holy shit on multiple shitty sticks, that really has a professional quality to it. Looks like your setting the bar for BIS sound unit & scripters with this piece of gold for a trend of Arma3 wants for audio.

    BTW I think its a good way of working Jarhead to keep a fresh outlook moving forward than to look at you older 1.33 work and keep comparing. Shouldn't it really be JSRS 2.0 ?

    SICK OF IDIOTS & STEAM.

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