View Poll Results: What are the most important sounds for you while using JSRS?

Voters
166. This poll is closed
  • The weapon sounds!

    27 16.27%
  • The vehicle sounds!

    4 2.41%
  • Environmental sounds!

    4 2.41%
  • Explosions, Soniccracks, Bullethits, the sound of danger!

    24 14.46%
  • The script features like the "distance sounds"!

    13 7.83%
  • Everything combined! The whole Mod itself is important.

    94 56.63%
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Thread: J.S.R.S. 1.5

  1. #4031
    Quote Originally Posted by Munger View Post
    Pillock... lol. Haven't heard that term in a while.
    How about the word Wazzock, being a northener living in the south west, that's a word i used to love as a kid. Oh the days!

    Anyway back on track. Loved the vid' with the delays LordJarhead. Can't wait now!
    System Specs:

    Spoiler:


    My brain knows what it's doing, but i don't have a clue!

  2. #4032
    JSRS Audio Developer LordJarhead's Avatar
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    Author of the Thread
    Quote Originally Posted by Fruity_Rudy View Post
    Dear Lord, i got a prob with 1.33+your ace HK416 and 417 sounds. I hear the gun firing, my mate next to me can'T hear it, he picks the gun, so he can hear it, but i can'T . I added them some days ago, so i didn#t notice before. In there are only pbo's for HK416 and 417 , but no _c = config pbo. Can you help me out? C

    Cheers

    Rudy
    Hm, thats kind of strange. You sure you both has the Addon installed? Well, at least there was an error with some missing wss files. Check the RPT for any entries, would be nice to know. With the 1.4 ACE Pack there will be a new version for ACE Sounds anyways.

    Jarhead

    ---------- Post added at 05:56 PM ---------- Previous post was at 04:51 PM ----------

    So, about how laggy JSRS 1.4 will be.

    I did some SP scale tests with around 220 AI soldiers.

    Test #1:

    Without 1.4 average fps: 36,5
    With 1,4 average fps: 32,5

    Test#2:

    Without 1.4 average fps: 39
    With 1.4 average fps: 33

    Means: Without 1.4 37,75 fps, with 1.4 32,75 fps. Its a drop of of around 5 fps in total. Thats alot I guess. Well, we have CBA running with the 1.4 tests. I dont know if this is causing any lags or performance troubles.

    But I dont know how much 1.33 had effect the performance, so maybe there will be no difference at all compared with 1.33.

    At least, I can life with that. We do some dedi server testing maybe today!

    We can see the AI soldiers as real players because of the way the scripts is build. So that means, we would have a drop of of 5 FPS with around 200 player. I dont know how much this will effect an dedi server, but we'll see this maybe today.

    Jarhead
    Last edited by LordJarhead; Dec 19 2011 at 16:03.

  3. #4033
    Staff Sergeant [TcB]-Psycho-'s Avatar
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    Can you send me your test mission? I want to test it with 1.3.

    regards

  4. #4034
    JSRS Audio Developer LordJarhead's Avatar
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    Quote Originally Posted by [TcB]-Psycho- View Post
    Can you send me your test mission? I want to test it with 1.3.

    regards
    Thanks, will do! Just give me a sec.

    Jarhead

  5. #4035
    Master Gunnery Sergeant Munger's Avatar
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    What was the spec of the PC hosting the test game LJ? Unless it is a very high end rig I agree that a game with 200+ units is acceptable to show a drop of ~5fps.
    The British Army will never yield!

  6. #4036
    Staff Sergeant [TcB]-Psycho-'s Avatar
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    The drop is not increesed trough the ai! The difference arises trough the mod - both test conditions are with 200+ ai's! You missunderstand this Munger.

    ---------- Post added at 12:22 AM ---------- Previous post was Yesterday at 11:52 PM ----------

    here are my performance test conditions and results:

    conditions:
    - i tested with exactly the same map like LJ (+220 AI's in a large scale fight with tanks and inf)
    - format: lowest frames / average over the time / highest
    - all tests repeated 2 times

    result:
    vanilla: 43 / 58 / 81
    jsrs 1.3: 37 / 41 / 79
    jsrs 1.4: 36 / 56 / 78

    drop in avarage to vanilla:
    1.3 --> 17 frames
    1.4 --> 2 frames

    my opinion:
    In my eyes i didnt see a problem with jsrs and the new distant sound system.
    However, I see a marked improvement in the average compared to the current version 1.3. --> passed!

    btw: in all 3 tests are around 100 enemys in summary alive at the end of the test.


    regards
    Last edited by [TcB]-Psycho-; Dec 19 2011 at 22:27.

  7. #4037
    First Lieutenant Tonci87's Avatar
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    I was also running tests with big and demanding missions, no performance problems so far. Now we need the MP test to tell if stability is really ok, but MP shouldn't be any different than SP since the stuff is running client side.

  8. #4038
    Wow that's quite a performance drop, 17fps

  9. #4039
    Yes, it is a big drop. But 220 men firing at once is not typical.

    Could we get a test with two full squads unloading on each other? The drop here might be negligible.
    My Chernarussian Civil War SP missions:
    Enfilade Ambush
    Autumn Siege

  10. #4040
    Quote Originally Posted by [TcB]-Psycho- View Post
    result:
    vanilla: 43 / 58 / 81
    jsrs 1.3: 37 / 41 / 79
    jsrs 1.4: 36 / 56 / 78

    drop in avarage to vanilla:
    1.3 --> 17 frames
    1.4 --> 2 frames
    More Sounds, a Distance-Script that wasn´t there before, and better Performance. I can´t get this into my Head..Congrats.


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