View Poll Results: What are the most important sounds for you while using JSRS?

Voters
166. This poll is closed
  • The weapon sounds!

    27 16.27%
  • The vehicle sounds!

    4 2.41%
  • Environmental sounds!

    4 2.41%
  • Explosions, Soniccracks, Bullethits, the sound of danger!

    24 14.46%
  • The script features like the "distance sounds"!

    13 7.83%
  • Everything combined! The whole Mod itself is important.

    94 56.63%
Page 399 of 680 FirstFirst ... 299349389395396397398399400401402403409449499 ... LastLast
Results 3,981 to 3,990 of 6793

  Click here to go to the first Developer post in this thread.  

Thread: J.S.R.S. 1.5

  1. #3981
    First Lieutenant Tonci87's Avatar
    Join Date
    Jul 7 2009
    Location
    Hagen/Germany
    Posts
    5,948
    It was a fun little test, I enjoyed shooting at you

  2. #3982
    JSRS Audio Developer LordJarhead's Avatar
    Join Date
    May 25 2009
    Location
    Germany
    Posts
    1,791
    Author of the Thread
    Thanks guys! Was alot of fun Dont think I wasn't talking but fraps dont record my TS Client.... thanks for the test mates

    Jarhead

  3. #3983

  4. #3984
    Its great to see that you've gotten your distance sounds to work, that adds so much more to the effects of your sounds. I just watched the video and love it I cant wait to hear it in my clans games, the chaos that takes place is great with the old versions and the new one will probably leave us with a true sense of accomplishment when we capture a base or save a hostage.

    All of it is thanks to you, and those who have helped you through the years.

  5. #3985
    LordJarhead, I thnk need decrease last 2-3 reverbs after shots, because its sounds like echo in room!

  6. #3986
    Hi! Nice job people! i Think Bis should hire you team! I see some 1.4 Vids about a beta. I can test it? Where I can find it?

  7. #3987
    Is the delay between the sound of the bullet near the target and the sound of the weapon firing dependant on bullet velocity?

  8. #3988
    First Lieutenant Tonci87's Avatar
    Join Date
    Jul 7 2009
    Location
    Hagen/Germany
    Posts
    5,948
    Quote Originally Posted by Angus S View Post
    Is the delay between the sound of the bullet near the target and the sound of the weapon firing dependant on bullet velocity?
    You hear the bullet as soon as it flies by you. The bullet flies with oversonic speed so you will hear the shot after the sonic crack. If the shooter is one km far, then you will hear the shoot aprox. 3 seconds after it has been fired.

    But be aware that this new script still needs some larg scale MP testing.

  9. #3989
    But will the same thing happen with subsonic round like the 9x19?

  10. #3990
    JSRS Audio Developer LordJarhead's Avatar
    Join Date
    May 25 2009
    Location
    Germany
    Posts
    1,791
    Author of the Thread
    Quote Originally Posted by Angus S View Post
    But will the same thing happen with subsonic round like the 9x19?
    No! The Bullet takes a longer time to arive the target. It all depends on the distance. With subsonic ammunition and SD ammunition that will not work so easy! The ammunition will take longer than Super Sonic variants. So the ball will hit normally with the shot noise! In itself, you will not shoot that far away, that you can listen to a long delay of more than 1.5 seconds.

    The script delay works on realistic benchmarks. The speed of sound in air is usually given with 343 m/s for 20 ° C. This corresponds to about 1235 km/h! So it's always on the bullet and its speed when you will hear the crack and when the distance sound. And I can not change anything at the speed of the bullets in arma. So the script runs as real as it can be. The rest is BIS failures.

    But after the test yesterday, I can say its working great without any lags or RPT's! Now we will do a bigger test with more members and will see how smooth it runs.

    Thanks alot!

    Jarhead

Page 399 of 680 FirstFirst ... 299349389395396397398399400401402403409449499 ... LastLast

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •