It was a fun little test, I enjoyed shooting at you![]()
It was a fun little test, I enjoyed shooting at you![]()
Thanks guys! Was alot of funDont think I wasn't talking but fraps dont record my TS Client.... thanks for the test mates
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Jarhead
This is looking incredible!
Shoothouse Mission http://forums.bistudio.com/showthread.php?t=126312
Its great to see that you've gotten your distance sounds to work, that adds so much more to the effects of your sounds. I just watched the video and love it I cant wait to hear it in my clans games, the chaos that takes place is great with the old versions and the new one will probably leave us with a true sense of accomplishment when we capture a base or save a hostage.
All of it is thanks to you, and those who have helped you through the years.
LordJarhead, I thnk need decrease last 2-3 reverbs after shots, because its sounds like echo in room!
Hi! Nice job people! i Think Bis should hire you team! I see some 1.4 Vids about a beta. I can test it? Where I can find it?
Is the delay between the sound of the bullet near the target and the sound of the weapon firing dependant on bullet velocity?
You hear the bullet as soon as it flies by you. The bullet flies with oversonic speed so you will hear the shot after the sonic crack. If the shooter is one km far, then you will hear the shoot aprox. 3 seconds after it has been fired.
But be aware that this new script still needs some larg scale MP testing.
But will the same thing happen with subsonic round like the 9x19?
No! The Bullet takes a longer time to arive the target. It all depends on the distance. With subsonic ammunition and SD ammunition that will not work so easy! The ammunition will take longer than Super Sonic variants. So the ball will hit normally with the shot noise! In itself, you will not shoot that far away, that you can listen to a long delay of more than 1.5 seconds.
The script delay works on realistic benchmarks. The speed of sound in air is usually given with 343 m/s for 20 ° C. This corresponds to about 1235 km/h! So it's always on the bullet and its speed when you will hear the crack and when the distance sound. And I can not change anything at the speed of the bullets in arma. So the script runs as real as it can be. The rest is BIS failures.
But after the test yesterday, I can say its working great without any lags or RPT's! Now we will do a bigger test with more members and will see how smooth it runs.
Thanks alot!
Jarhead