Before you guys think I'm not doing anything:
I made some distance sounds for Javelin, M136, TOW, FFAR, LAW (NLaw, SMAW), RPG, RPG18, all kinds of Stinger and wire rockets, Shotguns, Metis... also I try to rework the gearsounds while moving, I have some nice recordings of that. I'll see if its working.
Also, I mentioned that some time ago, I was trying to make distancesounds for land vehicles. Well its working like on helicopter, but its not the same. The distand sound will only appear when driving with normal speed. So if you driving slow, fast or standing around the sound will not be hearable. Means: You hear the sound, but only a short time, than again, than again not, than again... sounds horrible..
So... is there maybe another way to do that? Hmmm... not sure. But dont even want to know. Would be just more work for me, hehe.
But, I have a question! What about that entry: soundEnviron[] = {"",0.562341,1};
I saw it on the class HMMWV_Base: Car. What exactly does this entry? Is it a sound with will be played continuously? Maybe I could do something with that... static Radio noises or so. Or the sound of an nearby standing car.... HAHAHAHA^^ What does that sounds like??!?!? hehehehe
Jarhead
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