View Poll Results: What are the most important sounds for you while using JSRS?

Voters
166. This poll is closed
  • The weapon sounds!

    27 16.27%
  • The vehicle sounds!

    4 2.41%
  • Environmental sounds!

    4 2.41%
  • Explosions, Soniccracks, Bullethits, the sound of danger!

    24 14.46%
  • The script features like the "distance sounds"!

    13 7.83%
  • Everything combined! The whole Mod itself is important.

    94 56.63%
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Thread: J.S.R.S. 1.5

  1. #3811
    JSRS Audio Developer LordJarhead's Avatar
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    Before you guys think I'm not doing anything:

    I made some distance sounds for Javelin, M136, TOW, FFAR, LAW (NLaw, SMAW), RPG, RPG18, all kinds of Stinger and wire rockets, Shotguns, Metis... also I try to rework the gearsounds while moving, I have some nice recordings of that. I'll see if its working.

    Also, I mentioned that some time ago, I was trying to make distancesounds for land vehicles. Well its working like on helicopter, but its not the same. The distand sound will only appear when driving with normal speed. So if you driving slow, fast or standing around the sound will not be hearable. Means: You hear the sound, but only a short time, than again, than again not, than again... sounds horrible..

    So... is there maybe another way to do that? Hmmm... not sure. But dont even want to know. Would be just more work for me, hehe.

    But, I have a question! What about that entry: soundEnviron[] = {"",0.562341,1};

    I saw it on the class HMMWV_Base: Car. What exactly does this entry? Is it a sound with will be played continuously? Maybe I could do something with that... static Radio noises or so. Or the sound of an nearby standing car.... HAHAHAHA^^ What does that sounds like??!?!? hehehehe

    Jarhead

  2. #3812
    Before you guys think I'm not doing anything
    Mate, are you kidding? You have done so much so far, and everybody who is reading your Thread and Posts knows that you are working hard on J.S.R.S alot of Time. No need to explain imho.

    Distance Sounds for Rockets? Great!

  3. #3813
    Chief Warrant Officer mrcash2009's Avatar
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    Before you guys think I'm not doing anything:
    I would say that you are just not pulling your weight, and therefore not doing enough.

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  4. #3814
    JSRS Audio Developer LordJarhead's Avatar
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    Haha, you guys know how it was meant! Just because all seem so impatient lately, I must justify myself somehow, hehehe.

    I tryin to rework the gear sounds the whole day. I had some awesome ones. They where nice! They sounded simply great on 5.1. But in stereo mode with headphones, they were terrible. So I have to adapt. If I let them sound cool to 5.1, they sound in stereo just .... terrible^^. And vice versa. So I have to find that way in between.

    So, anyone who can answer my soundEnviron[] question up ahead? Yaha, I should just try and dont ask dump questions here^^

    Jarhead

  5. #3815
    Master Gunnery Sergeant Hellfire257's Avatar
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    Ya, the best thing to do is just try it. Make it play the Benny Hill music or something so you know when it kicks in, then go from there. That's what I would do at least...

  6. #3816
    JSRS Audio Developer LordJarhead's Avatar
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    Hahaha^^ Nice idea mate will try that for sure!

    Jarhead

  7. #3817
    Chief Warrant Officer mrcash2009's Avatar
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    I would say as an outsider that trying to work sounds to 5.1 might not be a good course to go down.

    Much like mixing music in 5.1 it should be created and mixed for stereo and then up mixed to 5.1 if needed or demanded (or a fixed 5.1 version only), esp if the core recipients aren't 5.1 on mass.

    Otherwise you will have a lot of stereo folk making noise about odd sounds made on 5.1.

    Not trying to teach to suck eggs or anything and Im sure you are switching back and forth testing both, but I just thought I would say as you mentioned it.

  8. #3818
    JSRS Audio Developer LordJarhead's Avatar
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    Mate, I appreciate your opinion very much! Thank you!

    I always try to find a good way, because I myself use both way, 5.1 and Stereo Headset. In 5.1, or at least on MY 5.1 System, the sounds for movement by the player in first person will be split of on all chanals except for the centre. I guess this is so, why the sounds are "under you" because these are your steps^^ So the game tries to simulate that. If I watch down, I hear the steps on centre, watch up and I mostly hear them behind me... nah its kind of tricky -.-

    But hey, I guess I made the best of it and so I have some new gear sounds now. Some of you may not like them, but I want to provide the old gear sounds too... or several packs at least corze I have a lot of these gear sounds....

    Jarhead

  9. #3819
    Quote Originally Posted by LordJarhead View Post
    This is the thread where I post my stuff and progress for JSRS 1.4... thats why I renamed it. If you dont be patient enough, I cant help you. Not my problem.

    JSRS is already at version 1.4... you just dont get it till I unleash it. I do not want you all to come running up again on me because of errors. So 1.4 is over a month now available, for the testingphase.

    So calm down dammit!

    Jarhead
    I did not require release of version 1.4, release mode when the done.For me enough until version 1.33.

  10. #3820
    JSRS Audio Developer LordJarhead's Avatar
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    I will put a fat "RELEASED" behind the name of this thread when its done! But nice to see you still have fun with 1.33 Sry for the trouble mate... was not well thought out^^

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