View Poll Results: What are the most important sounds for you while using JSRS?

Voters
166. This poll is closed
  • The weapon sounds!

    27 16.27%
  • The vehicle sounds!

    4 2.41%
  • Environmental sounds!

    4 2.41%
  • Explosions, Soniccracks, Bullethits, the sound of danger!

    24 14.46%
  • The script features like the "distance sounds"!

    13 7.83%
  • Everything combined! The whole Mod itself is important.

    94 56.63%
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Thread: J.S.R.S. 1.5

  1. #3681
    Oh, just wondering, is 1.4 going to include ACE sounds? Or at least the HK416/7?

    No further comments or suggestions.

  2. #3682
    Lieutenant Colonel Tonci87's Avatar
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    Did you get the new bullet hit sounds?
    Teach the AI how to drive. Give us supression effects for AI. Make AI ragdoll if they get hit. Give us proper animations for throwing Frags. Give us a proper wounding system. Fix the armored vests so that they don´t protect the whole torso. Give us inertia influenced movement depending on the Weapon you have. Make every weapon have a collision model so that players prefer to clean houses with their pistol instead of their heavy MG. Introduce auto lowering of the weapon if it collides with the wall. www.Brigade2010.de

  3. #3683
    JSRS Audio Developer LordJarhead's Avatar
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    Author of the Thread
    Yah I try to include all basic ACE weapons as well. Pistols, HK's, Tac9 ( or whatever its called) and so on...

    Nope, got no answer so far from TheCapulet, so have to make some of my own. But dont worry, I try to make all of them new.

    Jarhead

  4. #3684
    Lieutenant Colonel Tonci87's Avatar
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    Quote Originally Posted by LordJarhead View Post
    Yah I try to include all basic ACE weapons as well. Pistols, HK's, Tac9 ( or whatever its called) and so on...

    Nope, got no answer so far from TheCapulet, so have to make some of my own. But dont worry, I try to make all of them new.

    Jarhead
    Damn that a real shame
    But I´m sure that your Sounds will be first class!

  5. #3685
    All of them new? Don't throw out good old work unnecessarily, though!
    My Chernarussian Civil War SP missions:
    Enfilade Ambush
    Autumn Siege

  6. #3686
    JSRS Audio Developer LordJarhead's Avatar
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    Author of the Thread
    I reworked some of them already... I will just make some new ones and mix them together. So different Bullets, different Hits. Big bullets, loud and hart hits, small bullets, just ping peng :P

    Its just to sound more varied or so.

    Jarhead

  7. #3687
    Do you still have any suggestions, recommendations or requests for version 1.4?
    the popping sound of explosions is something I would like to hear more in your explosions.
    Just some constructive criticism.

    Anyway looking forward to the release!

  8. #3688
    damn shouldn't have suggested anything, he would have released it otherwise..

  9. #3689
    Lol Im so mad at you now we have to wait until 2012 until release

    "Whoever comes to us with the sword from the sword will perish"
    Alexandr Nevsky Prince of Novgorod and Kiev 1220-1263

  10. #3690
    really? fuck me sideways.. I won't get to touch 1.4 until July of 2012 then..

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