LordJarhead your joke about release On December, the 24th 2026! is very very funny.
release date thats is done!
J.S.R.S. 1.33 playble
LordJarhead your joke about release On December, the 24th 2026! is very very funny.
release date thats is done!
J.S.R.S. 1.33 playble
I don´t know if I really understood this....![]()
Ha ha, me either... but hes right I guess^^
I almost forget to mention this:
W0lle recently asked me for permission to use the JSRS sounds for the famous CWR ² project. Once we have agreed on a compromise, he have full access to the needed sounds.
http://forums.bistudio.com/showpost....&postcount=861
Thus, all JSRS users have nothing to fear and can play with the familiar sound in CWR ².
Jarhead
You might be interested in this video LJ. http://www.youtube.com/watch?v=9QNAa...&feature=feedu
In my point of view just "cool and exciting" sounds ruins the ARMA potential.
If you have *pop-pop* like sounds (just as Vanilla ARMA series) the player has NOTHING to fear.
So..no tactical decision as: Artillery,Suppressive fire etc will be really effective to human player-because 'his' ARMA experience will have same "fear" sentiment..as playing Pac-man.
Until this very day..i never understood why BIS doesn't promote the 'simulation' aspect of this software.
If i want a mainstream game i won't buy ARMA-and if 'THEY' want to "Sell more" they are free to produce an entirely other title FPS...
..but THIS title must have what really deserves-RESPECT
I m sure by my sayings i represent a very large portion of players/community members..and i say:
" L.JARHEAD MAKE MY EARS BLEED!.."
Last edited by GiorgyGR; Oct 26 2011 at 11:57.
Arma 3 threadUntil this very day..i never understood why BIS doesn't promote the 'simulation' aspect of this software.
If i want a mainstream game i won't buy ARMA-and if 'THEY' want to "Sell more" they are free to produce an entirely other title FPS.
Not really, becuase asking that same question might get you hollywood sounds so in effect I ask, Jarhead .. carry on as you are and perfect ... *post list and points*. Some of the earbleed sounds I notice 1.4 has tamed to make it a bit more realistic to be honest.I m sure by my sayings i represent a very large portion of players/community members..and i say:
" L.JARHEAD MAKE MY EARS BLEED!.."
The actual bulk of the incoming round is much like other videos, so its actual sound to reality percentage is very high. Also the frequency can be boosted with EQ and compression and the noise of camera can be removed with tools. Plus the fact that not all sounds need to be right next to your ear, there's a balance of distant frequency which doesn't need to be perfect. I know for a fact that incoming round and other parts could be well used, whether or not Jarhead chooses to use it.I'm not sure that sounds captured by video camera's narrow frequency range microphone could faithfully represent how they are actually sound.
Last edited by mrcash2009; Oct 26 2011 at 12:03.
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I appreciate how difficult it can be to get a decent sound of something. When I do it, I always listen to a crap ton of videos of the subject to get a feel for how it should sound, and if I find any of them particularly clear, I short-list them. Once that's done I pick one off the short-list and begin mixing it with some of the other sounds I short-listed along with a few spatial effects or what have you as required.
I think the most important thing is not getting the sound 100% accurate, but getting the right feel for the weapon and its sound.