View Poll Results: What are the most important sounds for you while using JSRS?

Voters
166. This poll is closed
  • The weapon sounds!

    27 16.27%
  • The vehicle sounds!

    4 2.41%
  • Environmental sounds!

    4 2.41%
  • Explosions, Soniccracks, Bullethits, the sound of danger!

    24 14.46%
  • The script features like the "distance sounds"!

    13 7.83%
  • Everything combined! The whole Mod itself is important.

    94 56.63%
Page 329 of 680 FirstFirst ... 229279319325326327328329330331332333339379429 ... LastLast
Results 3,281 to 3,290 of 6795

  Click here to go to the first Developer post in this thread.  

Thread: J.S.R.S. 1.5

  1. #3281
    JSRS Audio Developer LordJarhead's Avatar
    Join Date
    May 25 2009
    Location
    Germany
    Posts
    1,793
    Author of the Thread
    Quote Originally Posted by sarge4267 View Post
    sounds good LJ..just do what you think is best
    Thanks mate!

    Quote Originally Posted by maturin View Post
    I think you have a handful of tiny issues with the mod right now. If you fix those,* you'll have half the community happily running your sounds without complaints or demands. And that gives you time to work on technology and experiment.

    I think ASE is worth waiting for, but not if it's going to be months. Or you could start preparing the multiple sounds per weapon that ASE would require. Cleaning up the vehicle sounds in a re-mastered version would be a big improvement, though.


    *Like the AK-74 config, which is causing crashes with ACE and beta patches now.
    Yeah, sure thing. It would maybe great if you can, you all I mean, listing all these small error so I can make a to-do list for me. If will kick the AK74GP out of the mod, so this should fix it. Otherwise you may want to explain me again what the problem was exactly. As said, i was along time out of editing and co.

    Quote Originally Posted by zGuba View Post
    Nice LJ. Unfortunately there's one serious issue that prevents me from finalizing the ACSE core engine.

    http://dev-heaven.net/issues/16753

    This one is needed, so the mod can be used outside Single Player. Please vote it up - hopefully we get more attention from BIS programmers on it.
    Voted!

    Jarhead

  2. #3282
    Quote Originally Posted by LordJarhead View Post


    Yeah, sure thing. It would maybe great if you can, you all I mean, listing all these small error so I can make a to-do list for me. If will kick the AK74GP out of the mod, so this should fix it. Otherwise you may want to explain me again what the problem was exactly. As said, i was along time out of editing and co.
    I just made three devheaven tickets. I linked to a thread where some ACE devs explain the AK-74 problem. Basically they changed the gun so the AI would fire in bursts, and when the AI does this, the sounds are vanilla.
    My Chernarussian Civil War SP missions:
    Enfilade Ambush
    Autumn Siege

  3. #3283
    Hi, i would like to know if the JSRS 1.33 still has the CTD issue with ACE ffar rockets. Thx. If yes, when it will get fixed? I totally love this mod, but can't use it because Im frequently flying choppers and this prevents me from shooting ffar's.

  4. #3284
    Yes please LJ.
    Rework the JSRS with the 1.4.
    Artificial intelligence is no match for natural stupidity

    NoPryl of Norway

  5. #3285
    Quote Originally Posted by maturin View Post
    I linked to a thread where some ACE devs explain the AK-74 problem. Basically they changed the gun so the AI would fire in bursts, and when the AI does this, the sounds are vanilla.
    However the essence of the problem is that JSRS overrides AK sounds in AK sub-classes instead of AK base class (where BIS has defined the sounds, and where ACE correctly inherits from).
    So although this might seem an "ACE problem", it is caused by JSRS alternate located AK sound overrides.
    Fix is easy. More details in the ticket.

    ---------- Post added at 10:49 ---------- Previous post was at 10:45 ----------

    Quote Originally Posted by Fanatic72 View Post
    Hi, i would like to know if the JSRS 1.33 still has the CTD issue with ACE ffar rockets. Thx. If yes, when it will get fixed? I totally love this mod, but can't use it because Im frequently flying choppers and this prevents me from shooting ffar's.
    If this isn't ticketed at the ACE tracker, please do, we can at least provide analysis and possible resolution, either in ACE or JSRS depending on which strays from the path BIS layed out for us
    Last edited by Sickboy; Aug 9 2011 at 08:47.
    A.C.E. Advanced Combat Environment

    Dev-Heaven.net Free Project Hosting | A2 Community Issue Tracker Help BIS, Help yourself!

  6. #3286
    Sorry I'm a FNG and it's kind of hard to look through hundreds of pages to find my answer.

    I hear some sound mods are modular. As far as i know, this means i can customize what custom sounds work for the weapons, vehicles, etc. Is there such a customization option for this mod?

  7. #3287
    Chief Warrant Officer mrcash2009's Avatar
    Join Date
    Oct 13 2007
    Location
    39.906839,25.259972
    Posts
    3,852
    Every sound in JSRS has its own PBO file and config (Well almost all), so simply removing that config and its same named pbo will mean it wont play or use that sound, and any mod that has a replacement of that sound you put in place of it or in priority will work instead of it.

    Its the most modular out TBH.

    But ... it all depends on how modular the "other" sound mod is to only replace that one sound. Some of them have say all guns under one pbo so its all or nothing etc.

    Extensive Addon/Mods List | Addon/Mods Help Thread | Patching Arma Guide |
    Voice Activation Thread (with profiles) | AI Command Guide | My Vimeo Page

    LiquidPinky: "Screw Steam, I wouldn't feed it my shite if it was starving" 2012.

  8. #3288
    Ahhh right thanks. So does that mean i could just make a folder in the addons folder in the JSRS mod and put whatever sound's pbo I don't want in it to make it not work?

    I wish there was some sort of config file where i can just enter a little text to disable or enable a particular sound.

  9. #3289
    JSRS Audio Developer LordJarhead's Avatar
    Join Date
    May 25 2009
    Location
    Germany
    Posts
    1,793
    Author of the Thread
    Quote Originally Posted by maturin View Post
    I just made three devheaven tickets. I linked to a thread where some ACE devs explain the AK-74 problem. Basically they changed the gun so the AI would fire in bursts, and when the AI does this, the sounds are vanilla.
    Yah, thanks. Gonna check it!

    Quote Originally Posted by Fanatic72 View Post
    Hi, i would like to know if the JSRS 1.33 still has the CTD issue with ACE ffar rockets. Thx. If yes, when it will get fixed? I totally love this mod, but can't use it because Im frequently flying choppers and this prevents me from shooting ffar's.
    There will be no way fixing this because....

    Quote Originally Posted by Sickboy View Post
    However the essence of the problem is that JSRS overrides AK sounds in AK sub-classes instead of AK base class (where BIS has defined the sounds, and where ACE correctly inherits from).
    So although this might seem an "ACE problem", it is caused by JSRS alternate located AK sound overrides.
    Fix is easy. More details in the ticket.

    ---------- Post added at 10:49 ---------- Previous post was at 10:45 ----------

    If this isn't ticketed at the ACE tracker, please do, we can at least provide analysis and possible resolution, either in ACE or JSRS depending on which strays from the path BIS layed out for us
    .... there is an error with an Audiox2.dll or something when the game is crashing. I tried with differen source sounds, different configs, config changes and so on. This was changing nothing, the game was still crashing. So at least it might be not even my mod, maybe the game itself has an error in this way, corze I cannot really imagine that a soundfrequency in normal sections will causing such an crash. Or the config. So I just suggest you just delete the FFAR_c.pbo! Because.....

    Quote Originally Posted by mrcash2009 View Post
    Every sound in JSRS has its own PBO file and config (Well almost all), so simply removing that config and its same named pbo will mean it wont play or use that sound, and any mod that has a replacement of that sound you put in place of it or in priority will work instead of it.

    Its the most modular out TBH.

    But ... it all depends on how modular the "other" sound mod is to only replace that one sound. Some of them have say all guns under one pbo so its all or nothing etc.
    .... it is very, very, VERY importand that you only delete the _c.pbo! For some vehicles you only have an _c.pbo (which is the config). Some _configs are using sounds from other sound.pbo files. Jackal using for example the Bradley sounds,so you only have an Jackal_c.pbo!

    Never delete the sund.pbo's, only the _c.pbo's to provide other vehicles having no sounds! Because people coming really fast and tell me about an error with sounds not working and such stuff.... please remember this and....

    Quote Originally Posted by BAXXter View Post
    Ahhh right thanks. So does that mean i could just make a folder in the addons folder in the JSRS mod and put whatever sound's pbo I don't want in it to make it not work?

    I wish there was some sort of config file where i can just enter a little text to disable or enable a particular sound.
    ... yes, you can make an BACKUP-Folder if you want in the Addons folders of JSRS-E/W/VW/V and put there all _c.pbo's of weapons and vehicles you don't want to use!

    Jarhead

  10. #3290
    Second Lieutenant GossamerSolid's Avatar
    Join Date
    Feb 3 2006
    Location
    Ontario, Canada
    Posts
    4,006
    Quote Originally Posted by Fanatic72 View Post
    Hi, i would like to know if the JSRS 1.33 still has the CTD issue with ACE ffar rockets. Thx. If yes, when it will get fixed? I totally love this mod, but can't use it because Im frequently flying choppers and this prevents me from shooting ffar's.
    move ffar and ffar_c to a disabled folder so they don't cause CTDs, that's what I do.

    Missions/Gamemodes - F.U.B.A.R. (WIP)
    Mods/Addons - Green Sea Conflict (WIP)
    Resources - ArmA 3 Notepad++ Syntax Highlighting

Page 329 of 680 FirstFirst ... 229279319325326327328329330331332333339379429 ... LastLast

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •