View Poll Results: What are the most important sounds for you while using JSRS?

Voters
166. This poll is closed
  • The weapon sounds!

    27 16.27%
  • The vehicle sounds!

    4 2.41%
  • Environmental sounds!

    4 2.41%
  • Explosions, Soniccracks, Bullethits, the sound of danger!

    24 14.46%
  • The script features like the "distance sounds"!

    13 7.83%
  • Everything combined! The whole Mod itself is important.

    94 56.63%
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Thread: J.S.R.S. 1.5

  1. #21
    Quote Originally Posted by Simon C View Post
    Mate, there's no need for that.
    I can´t agree to that. If you want this mod to be tested in mp too these files are very necessary.

    @LordJarhead
    You only have to create your personal privatekey using DSCreateKey. After that you sign all your pbo´s with for example YOMA (took one second for me). After that you can use the mod even on servers which have "verifySignatures" on.

  2. #22
    ARG! Worse time to release this. I just got a new motherboard and for some reason my sound card does not work so I'm stuck with onboard sound which is absolutely terrible. In all other games its fine, but in ArmA 2 its horrible! I can't even play OA.
    Gonna have to wait awhile to play with this awesome sound mod.



    Click for mah PC specs!
    Spoiler:

  3. #23
    This is my favourite sound mod for OA now. I am completely stunned at its quality.

    Quick bug report:
    After testing some weapons / units I checked the the ArmA2OA.rpt and have the following errors to report:

    Cannot load sound 'jsrs_uh1\uh1_ext_high.wss'
    Cannot load sound 'jsrs_m134\m134_s4.wss'
    The M134 @ 4000 rpm doesn't have any sounds.

    Hope that helps - thanks again, LordJarhead!
    Casual ArmA Players

    Interested in casual coops? Contact me via IM:
    ICQ: 119072550
    MSN:
    XFire: arma2coops

  4. #24
    Colour me impressed!
    Yeah as a couple others have said, get this bad boys files signed as soon as you can so we can hear them where ever we play

  5. #25
    Quote Originally Posted by Simon C View Post
    Mate, there's no need for that. A guy has come here, made everyone a sound mod in his own free time, and this is the only thing you can think of saying?
    Asking for signature files is wrong?

  6. #26
    Master Sergeant Simon C's Avatar
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    Quote Originally Posted by oxymoron View Post
    Asking for signature files is wrong?
    No, of course not. However, demanding them in a childish manner like you did is.

  7. #27
    Quote Originally Posted by Simon C View Post
    No, of course not. However, demanding them in a childish manner like you did is.
    Exclaimation marks are childish? You should study English.

    Anyway, I'm done replying to you.

    Will test this sound mod when bisign files are released.

  8. #28
    you Jarhead are my new GOD!

  9. #29
    Master Gunnery Sergeant Hellfire257's Avatar
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    Quote Originally Posted by Simon C View Post
    No, of course not. However, demanding them in a childish manner like you did is.
    Quit being an arse for the sake of it. It is boring me. See forum rule No.5.

    Anyway, back on topic. Jarhead, creating the bisigns shouldn't be too hard. The only problem you may encounter is with DSCreatekey or whatever it is called. Getting that to work first time was a pain for me too! That will create a masterkey of sorts which enables you to "sign" files through BinPBO, which you will need to do this with. It will output a .pbo and a .bisign file, both of which belong in the addons folder of your mod.

    When you create the masterkey, it will also create a .bikey file, which needs to be distributed with your mod to allow server admins to allow your mod through the checking process.
    Last edited by Hellfire257; Aug 1 2010 at 16:45.

  10. #30

    Thumbs up

    Congratulations on your release my friend, Well done !
    anything you can do.....

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