View Poll Results: What are the most important sounds for you while using JSRS?

Voters
166. This poll is closed
  • The weapon sounds!

    27 16.27%
  • The vehicle sounds!

    4 2.41%
  • Environmental sounds!

    4 2.41%
  • Explosions, Soniccracks, Bullethits, the sound of danger!

    24 14.46%
  • The script features like the "distance sounds"!

    13 7.83%
  • Everything combined! The whole Mod itself is important.

    94 56.63%
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Thread: J.S.R.S. 1.5

  1. #2371
    Quote Originally Posted by LordJarhead View Post
    I don't want to make them louder! No, I want to let them like they are now and an other version with quieter sounds! Don't worry, they'll not be louder!

    No I can not change the volume of all effects with one config. For making all weapons qiueter I have to rework all configs, so about 150 configs? Thats too much, even for me^^ And I wont change the volume of the weapons! Just a new Soniccrakcs config, and you will have the choice between RL and quieter Cracks... hope this is ok for you.

    Jarhead

    Thats great to hear. I ment there is no way for end user to adjust separately sounds in ArmA 2 options menu. That is why I would like not to go into extremes with volume of certain sounds, like vehicles, sonic cracks, etc. But if I am able to choose to get my ears blown or not, thats great.
    Last edited by 11aTony; Apr 20 2011 at 18:08.

  2. #2372
    Jarhead, do you know how to use userconfig folders? That would be a much better way to allow user options that just uploading separate packs.

  3. #2373
    JSRS Audio Developer LordJarhead's Avatar
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    Well, I have no idea of userconfig folders. Its part of some addons, yah I know, but not much more. With that you can adjust things in the addon or what?

    Jarhead

  4. #2374
    Hey,

    I was just wondering LJ if you know why the engine noise of the A-10 cuts out when firing the GAU-8? I have a video which shows perfect example of this...

    http://www.youtube.com/watch?v=wraYjeb-tgM <--- skip to 4:18

    Possibly because too many sounds are playing at once? engine sound, cannon fire sound and cannon hits sound, is this an engine limitation?

    My Releases:
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  5. #2375
    Quote Originally Posted by VIPER[CWW] View Post
    Hey,

    I was just wondering LJ if you know why the engine noise of the A-10 cuts out when firing the GAU-8? I have a video which shows perfect example of this...

    http://www.youtube.com/watch?v=wraYjeb-tgM <--- skip to 4:18

    Possibly because too many sounds are playing at once? engine sound, cannon fire sound and cannon hits sound, is this an engine limitation?
    That could be it, if Jarhead's sound is highly complex or a quick series of sounds (ACE forces burst-mode for the A-10, avoiding the problem of variable rates of fire).

    Try setting your number of sound samples to the highest in Audio options and see if the problem persists.

    Well, I have no idea of userconfig folders. Its part of some addons, yah I know, but not much more. With that you can adjust things in the addon or what?
    It means that we have to put a JSRS text file in the userconfig folder and then enable and disable various options by typing 1s and 0s. It would look something like, Quiet Sonic Snaps=1

    I know nothing else about it since I don't mod, but I bet it's not too hard. Mandoble uses them in MMA, and he likes showing people how to code things.
    Last edited by maturin; Apr 21 2011 at 03:15.

  6. #2376
    yeah ok you cant do it all at once

    and 1.3 focus is on vehicles

    great to hear that and thanks to the Second Amendment!

  7. #2377
    JSRS Audio Developer LordJarhead's Avatar
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    The Sound stops because of the hugh load of other sounds. At some point, its just to much! The problem in this case are my 20-30mm HE explosions which are fired by the Lav or BTR or even the A10. So I can do a bit with this, I will rework the sounds, make them short and let them appear in closer ranges like 400 meters. So the A10 pilot cannot hear them and the sounds will not stop. The man on the ground who is getting under fire like this don't care at least if he can hear the A10 or not, he's propely dead...

    Jarhead

    Anoter question: How's the entry for the Bulletfly on bigger ammo types like Rockets, Missiles, 20 - 30 mm AP and HE rounds? I tried with SoundFly, BulletFly, and SoundEngine, everything. I want to add this wooosh sounds while the rocket or the ammo is pasing by... you know?
    Last edited by LordJarhead; Apr 21 2011 at 12:48.

  8. #2378
    De-pbo ACE_SM or ask on their thread. I think I heard them talking about incoming rocket noises.

  9. #2379
    I installled this sound mod yesterday and played a few rounds of AAS tonight.

    OH.....MY......F'ING.....GAWD.......

    other then a few sound cutouts [rare] it was a whole new freaking game!!!!!!

    Theres a few sounds that didn't sound right based on seeing Youtube videos of the actual weapons and vehicles but I was on the edge of my seat round after round.


    Love this mod. Keep up the good work!!!

  10. #2380
    if we talk about WTF?!?! OMG?!?! moments

    you should combine JSRS with this dynamic shout AI mod

    it is so epic!

    I think i will have to upload an video

    do you want to see or better hear it?

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