If you are going to go further with the ACCN, don't forget to make the AKS-74U sound like the new AK-74s.
If you are going to go further with the ACCN, don't forget to make the AKS-74U sound like the new AK-74s.
Jarhead,
The vehicle ammo issue is becoming more of a problem. Mando's missiles isn't working correctly now. I'm finding more and more vehicles with no ammo in them.
Also, the m230 dependency is really a pain when editing the server. That has to be a simple fix, no?
We just played a 4 hour mission tonight and the sounds were incredible. The soniccracks were really scaring the crap out of us when we were engaged in firefights.
Right now I'm running your sound mod along with WarFX Blastcore and ZeusAI. It's turned out to be a game-changing experience.
Keep up the fantastic work and I look forward to more updates from you in the future.
EDIT: Also, the sound mod is breaking the construction ability of Bon's T-Force mission. It won't let me place any buildings or artillery pieces. This is very odd indeed.
Last edited by zuff; Jan 15 2011 at 08:25.
Are you guys sure this sound mod is causing these issues of disappearing loadouts and building options? I don't think I have any of these issues, but then I wouldn't know if I did would I (cuz things are disappearing)?
Phenom II X4 955 45 nm OC 3.6 GHz
GeForce GTX 570 Classified
12 GB Dual-Channel DDR3
M4 Solid State Drive
JarHead you should really add some more bass and volume to the Chinooks featured in the game. I've been in, out, and under one of those big babies in the air and my god they are loud. One flew over my house with a UH-60 escort, pictures and ceramics in my house were literally rattling and shaking.
EDIT: Sorry for the double post. I didn't realize I had the previous post.
Hey man, hows it going? anyways .. did you check out my 3d dimentional sounds? I finally found how to get it correct... released the sirens and mosque sound packs now.
Anyways, to business... ive been going over your sound files the whole week! and ive found something your missing, remember how everyone (including me) moaned at you about making the explosion sounds more louder and sounding more dangerous? well, something that you havent got is this:
(ArmA2: OA Real SoundMod) it needs that thud! lol
Check the video out on 40secs 54secs and 1:06secs.
Hear them far distance booms from explosions, also the sound of bullet fire in the distance! this is what you really need in your JSRS mate, would really love if you could do this, but only if you like the sounds yourself too.
Keep up the good works anyways.
Edit: just found this which could help with a distance explosion.
2nd Edit: This is just more the amazing! lol im sure you will like this one.
Extra sounds you may also like: Cannon (behind field) & Cannon (midway field)
It happens every time I host a dedicated server and then join it using JSRS. The server isn't running any mods of any kind.
I even made new mission running no mods client-side. Threw in an A-10 and hosted it on a dedicated with no mods.
Joined it normally, A-10 was fine, joined it with JSRS A-10 was missing Hellfires, Mavericks, Sidewinders, and the GBU's had to be reloaded to work. The GAU was working fine.
I can also say that the m230 error didn't pop up on my blank mission. It must be when there is an m230 spawn in the level. I'll do some more testing to see what I can come up with.
I second that..i've watched the video and wanted that soundmod but the guy who uploaded the video said it wasn't available anymore.Anyways, to business... ive been going over your sound files the whole week! and ive found something your missing, remember how everyone (including me) moaned at you about making the explosion sounds more louder and sounding more dangerous? well, something that you havent got is this:
(ArmA2: OA Real SoundMod) it needs that thud! lol
Check the video out on 40secs 54secs and 1:06secs.
Anyway I hope you understand this is a suggestion and not mandatory.
Missions/Gamemodes - F.U.B.A.R. (WIP)
Mods/Addons - Green Sea Conflict (WIP)
Resources - ArmA 3 Notepad++ Syntax Highlighting
Ok found out some new stuff.
Joining without WarFX files allows Bon's construction stuff to work again. The A-10's and other various vehicles STILL don't have correct ammunition. So I guess WarFX and JSRS conflict in the "construction" menu aspect of the mission, but that's about it.
Didn't test with Mando yet, I'm putting that on the back burner for now until I can get this problem fixed first.
Wait a second, are you folks talking about Bon's mission? I'm running WarFX with JSRS and I can build anything, and get ammo in my vehicles.