View Poll Results: What are the most important sounds for you while using JSRS?

Voters
166. This poll is closed
  • The weapon sounds!

    27 16.27%
  • The vehicle sounds!

    4 2.41%
  • Environmental sounds!

    4 2.41%
  • Explosions, Soniccracks, Bullethits, the sound of danger!

    24 14.46%
  • The script features like the "distance sounds"!

    13 7.83%
  • Everything combined! The whole Mod itself is important.

    94 56.63%
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Thread: J.S.R.S. 1.5

  1. #5271
    Love this sound mod. Can't wait for more updates!

  2. #5272
    How many akm sounds have you relesed since first jsrs1.4? I think I'm missing the best one.

  3. #5273
    Quote Originally Posted by kklownboy View Post
    ?? BAF?? PMC?? Look forward to see what other sounds may be used with ACR.
    Which were for which game again? That's right Operation Arrowhead

    Quote Originally Posted by LordJarhead View Post
    I guess he said A2, not A2CO or OA. Because I guess you need OA or CO for the other two addons

    http://img215.imageshack.us/img215/2905/lj2i.png
    Nail on the head baby!

    My Releases:
    ArmA 2 CO: Jackal Two Nine || US Army '09 Replacements || Marsoc Marines Replacement Coming Soon...
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    ArmA 3: VIPRR A-TACS

  4. #5274
    LJ, here's some high quality youtubes of the CZ 805 BREN A1 if you do plan on making sounds for them (i hope you do )

    Bren A1 and A2
    http://www.youtube.com/watch?v=1K0MX3GjbhM
    http://www.youtube.com/watch?v=idx1clIKvzg

    Scorpian Evo 3 A1
    http://www.youtube.com/watch?v=x2AOIkSsj9k
    http://www.youtube.com/watch?v=zMs1CPZvP9w

  5. #5275
    JSRS Audio Developer LordJarhead's Avatar
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    Does anyone has some decent M14 videos? This thing kinda suchs in 1.5. Really need some new samples...

    Thanks for the links Zuff, will check them out asap



    EDIT: Thanks, I'm fine
    Last edited by LordJarhead; Aug 3 2012 at 15:24.

  6. #5276

  7. #5277
    JSRS Audio Developer LordJarhead's Avatar
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    Author of the Thread
    INFO:

    Had an Idea, not sure if this is good or not. Thinking about this while working on the distance sounds today. Lets say: If you have FPS issues and your fps drops under 20 or less, you maybe expirience weird sounding errors in relation to the firstperson sounds.

    Those sounds will be played with each shot of your gun. If your system is slow and your FPS rate drops really hard, it might be, that the shot sound and the firstperson sound wont play simultaneously. That might sounds strange to some of you (me included^^). So to let people with lowend PC's playing with this mod without any of these issues, I will offer you another versions of the mod.

    HighEnd: Complete JSRS Distancescript with 6 gradations in range, first will get in at around 150meters. Full fps Script. If you have a decent System and you can run atleast 20 fps and ore, you should be fine with that

    LowEnd: No JSRS Distancescipt nor FPS Script. Normal weapon sounds will be audible around 1500 -3500 meters (Handheld 1500, bigger weapons like M2 or Sabot 3500). This is the best I can do to keep your system running stable enough to play with JSRS.

    But aware, I'm not sure if this may cause trouble for multiplayer. The audible ranges of each selection will be the same, of course. But the normal weapon sounds of the LowEnd wont have a decent delay since Arma is not really able to create such delays. The Scipt of the first and the second selection will have this delay, which is created by the script.

    Of course the audible expirience wont be that great without the script and such stuff. It wont sounds as good as it should. But this will make you able to play with JSRS.. if you have an issue with the FPS or Distance sounds.


  8. #5278
    I don't like that idea, because my system is on a boarder between low and high.
    I can run ArmA 2 with an avg. of 22-28 FPS
    Problem is, that i drop sometimes under the 20 FPS mark (especially in Woods and/or with ACE)
    I actually enjoy your distance script and its running really well on my system, even with ACE, ACRE and so on.
    But if i cant run the HighEnd version (which i would prefer of course) i have to switch to the LowEnd version, which does not have the distance script, which is actually working fine for me.

    So, if you gonna split up the Mod, i would say make 3 parts.

    HighEnd: Includes all Sounds + all features of JSRS
    LowEnd: All JSRS Sounds + Distance Script (+ Unit Sounds?)
    Lite: ONLY Sounds, no features

    This would be my suggestion, i hope you got my point xD
    Cheers B1n4ry

  9. #5279
    I've never had FPS problems with the Distance Script on my low end PC, so I see no reason to disable it. Do you know how to make modules to disable the FPS sounds?
    My Chernarussian Civil War SP missions:
    Enfilade Ambush
    Autumn Siege

  10. #5280
    I think it's a good idea to have some version of JSRS without scripts, as then I guess CBA wouldn't be needed and I've found (I think, hard to be sure) that CBA breaks some missions/campaigns, so at least users will still be able to use the sounds of JSRS with those missions.
    Phenom II X4 955 @ 3.6Ghz, 16GB DDR3, MSI 990FXA-GD80, 2GB 6950 (unlocked to 6970, 900/1350Mhz), Win7 x64 Ultimate

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