Love this sound mod. Can't wait for more updates!
Love this sound mod. Can't wait for more updates!
How many akm sounds have you relesed since first jsrs1.4? I think I'm missing the best one.
My Releases:
ArmA 2 CO: Jackal Two Nine || US Army '09 Replacements || Marsoc Marines Replacement Coming Soon...
Skyrim: Jormungandr || Poison Blade (HD) || Poison Blade (Lighter Blade - HD)
ArmA 3: VIPRR A-TACS
LJ, here's some high quality youtubes of the CZ 805 BREN A1 if you do plan on making sounds for them (i hope you do)
Bren A1 and A2
http://www.youtube.com/watch?v=1K0MX3GjbhM
http://www.youtube.com/watch?v=idx1clIKvzg
Scorpian Evo 3 A1
http://www.youtube.com/watch?v=x2AOIkSsj9k
http://www.youtube.com/watch?v=zMs1CPZvP9w
Does anyone has some decent M14 videos? This thing kinda suchs in 1.5. Really need some new samples...
Thanks for the links Zuff, will check them out asap
EDIT: Thanks, I'm fine![]()
Last edited by LordJarhead; Aug 3 2012 at 15:24.
Found these while quick browse, im sure others will have better ones for you, but here's a couple non the less:
http://www.youtube.com/watch?v=I-c7CBWbOeg
http://www.youtube.com/watch?v=a6ybk...eature=related
http://www.youtube.com/watch?v=TLbz5...eature=related
My fav
http://www.youtube.com/watch?v=zGiJKRzBG74
INFO:
Had an Idea, not sure if this is good or not. Thinking about this while working on the distance sounds today. Lets say: If you have FPS issues and your fps drops under 20 or less, you maybe expirience weird sounding errors in relation to the firstperson sounds.
Those sounds will be played with each shot of your gun. If your system is slow and your FPS rate drops really hard, it might be, that the shot sound and the firstperson sound wont play simultaneously. That might sounds strange to some of you (me included^^). So to let people with lowend PC's playing with this mod without any of these issues, I will offer you another versions of the mod.
HighEnd: Complete JSRS Distancescript with 6 gradations in range, first will get in at around 150meters. Full fps Script. If you have a decent System and you can run atleast 20 fps and ore, you should be fine with that
LowEnd: No JSRS Distancescipt nor FPS Script. Normal weapon sounds will be audible around 1500 -3500 meters (Handheld 1500, bigger weapons like M2 or Sabot 3500). This is the best I can do to keep your system running stable enough to play with JSRS.
But aware, I'm not sure if this may cause trouble for multiplayer. The audible ranges of each selection will be the same, of course. But the normal weapon sounds of the LowEnd wont have a decent delay since Arma is not really able to create such delays. The Scipt of the first and the second selection will have this delay, which is created by the script.
Of course the audible expirience wont be that great without the script and such stuff. It wont sounds as good as it should. But this will make you able to play with JSRS.. if you have an issue with the FPS or Distance sounds.
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I don't like that idea, because my system is on a boarder between low and high.
I can run ArmA 2 with an avg. of 22-28 FPS
Problem is, that i drop sometimes under the 20 FPS mark (especially in Woods and/or with ACE)
I actually enjoy your distance script and its running really well on my system, even with ACE, ACRE and so on.
But if i cant run the HighEnd version (which i would prefer of course) i have to switch to the LowEnd version, which does not have the distance script, which is actually working fine for me.
So, if you gonna split up the Mod, i would say make 3 parts.
HighEnd: Includes all Sounds + all features of JSRS
LowEnd: All JSRS Sounds + Distance Script (+ Unit Sounds?)
Lite: ONLY Sounds, no features
This would be my suggestion, i hope you got my point xD
Cheers B1n4ry
I've never had FPS problems with the Distance Script on my low end PC, so I see no reason to disable it. Do you know how to make modules to disable the FPS sounds?
I think it's a good idea to have some version of JSRS without scripts, as then I guess CBA wouldn't be needed and I've found (I think, hard to be sure) that CBA breaks some missions/campaigns, so at least users will still be able to use the sounds of JSRS with those missions.
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