View Poll Results: What are the most important sounds for you while using JSRS?

Voters
166. This poll is closed
  • The weapon sounds!

    27 16.27%
  • The vehicle sounds!

    4 2.41%
  • Environmental sounds!

    4 2.41%
  • Explosions, Soniccracks, Bullethits, the sound of danger!

    24 14.46%
  • The script features like the "distance sounds"!

    13 7.83%
  • Everything combined! The whole Mod itself is important.

    94 56.63%
Page 485 of 680 FirstFirst ... 385435475481482483484485486487488489495535585 ... LastLast
Results 4,841 to 4,850 of 6798

  Click here to go to the first Developer post in this thread.  

Thread: J.S.R.S. 1.5

  1. #4841
    LJ thank you a lot for you great job,

    The gameplay immersion it's really raised when played with JSRS.

    I would like to ask if is possible to make the bullet hit sound louder, I know that it's your mod, so it's just my point of view if you notice that it's too low the volume of bullet hit effect ( on metal, concrete wall, land, and glasses ... etc. ) try to shot with M16 on glasses or on metal, and the try the same with vanilla ArmA, you will notice big differences, JSRS bullet hits are sometime unaudible, I use a lot "audio" during pvp gameplay and without ear bullet hits It's more hard to understand if bullet are direct toward your position...

    Last question, what the distance PBO do, it's possible to play without it, so weapon will use fade of same sound ? or without you just don't hear sound from distance ( I'm testing now without, this night warfare I will try to see )
    Because with distance sound I lost a lot of perception of enemy shooter position.

    Thanks again for quality release "dlc"
    WARFARE RE - Warfare LEAGUE 013 Work In Progress....

  2. #4842
    JSRS Audio Developer LordJarhead's Avatar
    Join Date
    May 25 2009
    Location
    Germany
    Posts
    1,793
    Author of the Thread
    Thanks guys for the kind words Awesome!

    Yah Rubberkite, I know what you mean, but I have no time or interest in rework them again atm^^ Maybe when TheCapulet comes around with his new recordings, I might be able to create something

    So, now listen guys, I have a serious problem with this fading curve of the normal weapon sounds. You remember this?



    I thought someone was posting a config entry to fix or change this fading curve for the normal sounds? Cause I wanted to add a fourth distance sound, but this overlapping (dopple hearing firingsounds) is totally anoying. Does anybody have an idea how to get around this fading curve? So we have a stabil volume till a certain meter range and than its just muted... know what I mean?

    Jarhead

  3. #4843
    Master Gunnery Sergeant Hellfire257's Avatar
    Join Date
    Feb 17 2009
    Location
    (getPosATL player)
    Posts
    1,207
    That's beyond me, sorry.

    I would guess that that is just the limitation of the method you are using.

    It would be extreme, but you could just make all normal weapon sounds silent and script the close range too. IIRC, you are using event handlers for the sounds, right?

  4. #4844
    Really great work Jarhead!

    Yesterday i testet your Soundmod and really must say: best Soundmod i've got Hands on ever...
    It will take a while for me to adopt my ears to it and be able to differ all the Vehicles by their Sounds.
    To me you did a milestone in ArmA Sounds. Großartig!.
    ... thank's a lot for your work, and keep it up

    fREAk.

    PS.: Got the same problem with the positional estmation where Shots where fired from, but i hope that will
    get better the longer i use it.

  5. #4845
    Hey LJ...We played a PvP game with 90+ players, ACE and JSRS and i got these kind of errors:
    Code:
    2536x   Cannot load sound 'jsrs_smoke\reload.wss'
    1926x   Cannot load sound 'jsrs_grenade\reload.wss'
    1112x   Cannot load sound 'jsrs_sa61\reload.wss'
    654x   Cannot load sound 'jsrs_m40\bolt.wss'
    294x   Cannot load sound 'jsrs_gp25\gp25_reload.wss'
    237x   Cannot load sound 'jsrs_dshk\reload.wss'
    40x   Cannot load sound 'jsrs_ak107\ak107_reload.wss'
    38x   Cannot load sound 'jsrs_ak74\ak74_reload.wss'
    23x   Cannot load sound 'jsrs_ags\reload.wss'
    21x   Cannot load sound 'jsrs_m40\reload.wss'
    20x   Cannot load sound 'jsrs_pkt\reload.wss'
    18x   Cannot load sound 'jsrs_m2hmg\reload.wss'
    15x   Cannot load sound 'jsrs_mk19\reload.wss'
    14x   Cannot load sound 'jsrs_pk\reload.wss'
    9x   Cannot load sound 'jsrs_m4a1\reload.wss'
    3x   Cannot load sound 'jsrs_m60\reload.wss'
    3x   Cannot load sound 'jsrs_m4aim\reload.wss'
    3x   Cannot load sound 'jsrs_strela\reload.wss'
    These lines in about 2 hours of game...Hope it helps to improve your fantastic work! Keep it up
    =BTC= Col.Giallustio
    Italian Tactical clan

    All my works

  6. #4846
    Master Gunnery Sergeant Hellfire257's Avatar
    Join Date
    Feb 17 2009
    Location
    (getPosATL player)
    Posts
    1,207
    Are you using the latest version? Also, were all the players on the server using the latest version?

  7. #4847
    Yep, i'm using the latest version, i can't confirm for the others but i think so. Anyway it's from my rpt

  8. #4848
    Sergeant Mikey74's Avatar
    Join Date
    Aug 29 2009
    Location
    Cartersville,GA_now Morgantown,WV
    Posts
    174
    LJ... Been playing with other mods but put your back on and again... Thanks for the very hard work. This mod is still one of the best. :-) Thanks

  9. #4849
    JSRS Audio Developer LordJarhead's Avatar
    Join Date
    May 25 2009
    Location
    Germany
    Posts
    1,793
    Author of the Thread
    Thanks fREAk. and Mikey74

    @Giallustio: These errors are caused by the netframe, or net... what ever, dont know it anymore. Someone told us about it ealier, its because of arma engine, netframeengine what ever, dont know. I cant fix that, or I would have to delete all these entries. All reloading sounds, all dry sounds and so on. Dont knwow why this is happening, but be sure: Its not because of JSRS. You will have this with every soundmod adressing the reload or dry entries

    @Hellfire257: Even the script have a limitation to it. I was doing it like you said, the first distancescript was played after 50 meters already. But its a strange. The engine cant handle the script right. I only hear every single or every fifth shot of a gun. So if someone in around 70meter is shooting his full auto MG, I would only hear every third or fifth shot of it. And I dont know why. If he is shooting with single shots, its working fine. Same goes for every other distant sound. Most anoying on the m230 of the Apache...

    Jarhead

    PS: Now I was about droping the first script in after 100 meters, seems to be cool. But still this fu**king overlapping form the normal sounds... I cant fix that damn curve.... maybe a new entry or so..... hmmm.... something like

    begin1[] = {"\JSRS_AK47\AK47_s1",2,1,500};
    begin2[] = {"\JSRS_AK47\AK47_s2",2,1,500};
    begin3[] = {"\JSRS_AK47\AK47_s3",2,1,500};
    begin4[] = {"\JSRS_AK47\AK47_s4",2,1,500};

    plus and entry like "mute after 100 meters" or so^^ like begin1[] = {"\JSRS_AK47\AK47_s1",2,1,500, -400};^^ Or begin1[] = {"\JSRS_AK47\AK47_s1",2,1,500-100}; ^^ Hahaha, would be cool if it would be that easy^^

    Also I found these entries:

    {
    nameSound = "";
    sound[] = {"",1,1};
    soundBegin[] = {"sound",1};
    soundEnd[] = {"sound",1};
    soundLoop[] = {"sound",1};
    soundContinuous = 0;
    soundBurst = 1;
    drySound[] = {"",1,1};
    reloadSound[] = {"",1,1};
    reloadMagazineSound[] = {"",1,1};
    emptySound[] = {"",1,1};
    soundBullet[] = {"emptySound",1};
    lockingTargetSound[] = {"\ca\Tracked\Data\Sound\alarm_loop1",0.000316228, 2};
    lockedTargetSound[] = {"\ca\Tracked\Data\Sound\alarm_loop1",0.000316228, 6};
    };

    But I'm not sure if this is somehow usefull for me...
    Last edited by LordJarhead; Mar 29 2012 at 10:56.

  10. #4850
    @Giallustio:

    I checked my rpt for any errors, and didn't find any errors (belonging to jsrs^^).
    I played allon, latest version (AddonSyced). Hope that helps.

Page 485 of 680 FirstFirst ... 385435475481482483484485486487488489495535585 ... LastLast

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •