Just to remember your words! I never wanted to fix the BIS Delay for normal sounds! I wanted to insert a delay for the distancesounds!
we made it! Finally a smooth and nice delay! You got shot by a sniper? You will hear the crack or impact before the distance pop! You got shot by a MG soldier? You hear alot of cracks fading into a burst of pops! You dont believe me?
Code:
=====================================================================
== A:\Expansion\beta\arma2oa.exe
== A:\\Expansion\beta\arma2oa.exe -nosplash -world=empty "-mod=A:\\Meine Addons\@JSRS1.4;A:\\Meine Addons\@CBA;A:\\Expansion\beta;A:\\Expansion\beta\Expansion"
=====================================================================
Exe timestamp: 2011/12/17 19:02:55
Current time: 2011/12/17 23:45:50
Version 1.60.87305
Updating base class EnvSounds->CfgEnvSounds, by jsrs_environment_c\config.cpp/CfgWorlds/Takistan/EnvSounds/
Updating base class EnvSounds->CfgEnvSounds, by jsrs_environment_c\config.cpp/CfgWorlds/Zargabad/EnvSounds/
[7242,158.945,0,"XEH: PreInit Started. v3.3.3. MISSINIT: missionName=Soundtest1, worldName=utes, isMultiplayer=true, isServer=false, isDedicated=false"]
[7242,160.671,0,"XEH: PreInit Finished. CACHE DISABLED? (Disable caching with cba_disable_cache.pbo): SLX_XEH_RECOMPILE=false, CBA_COMPILE_RECOMPILE=false, CBA_FUNC_RECOMPILE=false"]
[7247,162.892,0,"XEH: PostInit Started"]
[7247,162.933,0,"CBA_VERSIONING: cba=0.8.3.175, "]
[7247,162.947,0,"XEH: PostInit Finished. State: _isClient=true, _isJip=false, _isDedClient=true, _isServer=false, _isDedServer=false, _playerCheckDone=true, _sp=false, _startInitDone=true, _postInitDone=true, _mpRespawn=true, _machineType=2, _sessionId=1, BIS_functions=L 1-1-A:1 REMOTE, group=L 1-1-A, player=s2, _playerType="USMC_SoldierS_SniperH", _playerGroup=B 1-1-A"]
[7261,163.458,0,"CBA_VERSIONING_SERVER: cba=0.8.3.175, "]
I guess that was good for a first test. Now we going to start a bigger one with more players!
Thanks for watching.